[plasma/kwin] src/scene: scene/workspacescene: add a shortcut for "show compositing"
Xaver Hugl <[email protected]>
| Newsgroups | gmane.comp.kde.cvs |
|---|---|
| Message-ID | <[email protected]> |
Git commit d2438b766542efab6c2fe9b5f1359c24bf2369cd by Xaver Hugl.
Committed on 21/07/2026 at 20:20.
Pushed by zamundaaa into branch 'master'.
scene/workspacescene: add a shortcut for "show compositing"
I use it often enough that opening the debug console for it after every KWin
restart gets rather annoying. You also have to close the debug console to get
a proper result, so quickly checking if a game gets direct scanout without the
shortcut is more effort than it should be.
M +13 -0 src/scene/workspacescene.cpp
https://invent.kde.org/plasma/kwin/-/commit/d2438b766542efab6c2fe9b5f1359c24bf2369cd
diff --git a/src/scene/workspacescene.cpp b/src/scene/workspacescene.cpp
index 571948e9faf..ceb348a458a 100644
--- a/src/scene/workspacescene.cpp
+++ b/src/scene/workspacescene.cpp
@@ -78,6 +78,9 @@
#include "window.h"
#include "workspace.h"
+#include <KGlobalAccel>
+#include <KLocalizedString>
+#include <QAction>
#include <QtMath>
namespace KWin
@@ -105,6 +108,16 @@ WorkspaceScene::WorkspaceScene()
connect(Cursors::self(), &Cursors::hiddenChanged, this, &WorkspaceScene::updateCursor);
connect(Cursors::self(), &Cursors::positionChanged, this, &WorkspaceScene::updateCursor);
updateCursor();
+
+ QAction *toggleAction = new QAction(this);
+ toggleAction->setProperty("componentName", QStringLiteral("kwin"));
+ toggleAction->setObjectName("Toggle Show Compositing");
+ toggleAction->setText(i18n("Toggle “Show Compositing” effect"));
+ KGlobalAccel::self()->setDefaultShortcut(toggleAction, QList<QKeySequence>());
+ KGlobalAccel::self()->setShortcut(toggleAction, QList<QKeySequence>());
+ connect(toggleAction, &QAction::triggered, this, [this]() {
+ setLayerDebugging(!m_layerDebugging);
+ });
}
WorkspaceScene::~WorkspaceScene()