Re: Re: [Scribus] Building Scribus on Qt/Mac--more questions
Benjamin Reed <[email protected]> Fri, 30 Jan 2004 16:33:12 -0500
| Newsgroups | gmane.comp.kde.darwin,gmane.comp.graphics.scribus |
|---|---|
| Organization | DFT |
| Message-ID | <[email protected]> |
Kevin Walzer wrote: > I think I'm going to let someone else pick this up, since I am going in > circles and making no real progress. Because practically all of KDE is > now running natively on OS X, it seems logical that Scribus could be > compiled to do so. The reason I've been trying to get it to go on OS X > is a) Scribus runs very slowly under X11--the additional windowing > causes a lot of overhead and b) I just generally prefer native programs. > But, as I've said before, I haven't gotten far beyond "hello world" in a > couple of different languages (C and Python), so I'm hardly the guy to > troubleshoot C++/Qt bugs without a *lot* of help. It's useful to note that the thing that *isn't* working yet in our KDE/Mac stuff is kdegraphics, precisely because there's a bunch of stuff using X11 structures for manipulating graphics. Perhaps it would be easiest to rip out the pixmap-manipulation stuff and GC stuff from X11 and put it in a separate library, like they did for t1lib. Or else some kind of GC <-> (QImage|NSImage) conversion. Until then, there's no decent way to do a quick hack-job to port them.