Mousekeys - on/off
| Newsgroups | gmane.comp.kde.devel.accessibility |
|---|---|
| Message-ID | <121720072128.12946.4766EA170008DBE60000329222155670740C02019C9F030E9D@comcast.net> |
I've posted this before and have not gotten an adequate response. Mousekeys under Windoze works like this - Once the mousekeys are active, the NUMLOCK KEY toggles the mousekey behavior. This is absolutely necessary for handicapped people to play games (usually this toggles the movement/pointer function). Under the many *NIX flavors out there, this simple and effective toggle has been turned into a monster. You need to use the Shift-Numlock combo - and that switches the entire AccessX stuff off! IOW, someone that can only use ONE finger has a hard time turning it back on (Shift-Numlock a second time does nothing - AccessX is already turned off). SO lets compare Windoze and KDE 1. Windoze - To toggle between movement and pointer actions in games, it takes a single toggle of the NumLock key. 2. Linux - You need to do a Shift-Numlock - which shuts AccessX functions (including ToggleKeys). If you can't restart AccessX by the Shift-Alt-Numlock combo, then the 5 hits of the Shift key MIGHT work. SO in a game where you move your tank and then switch to pointer for targeting mode - you get to fire ONCE, before the long and tedious key combo MAKES YOU LOSE THE GAME. Have I explained this well enough?