Potential GUADEC/Akademy a11y BOF? (was Re: Planning for GNOME 3.0)
Willie Walker <[email protected]>
| Newsgroups | gmane.comp.gnome.desktop,gmane.comp.gnome.accessibility.general,gmane.comp.kde.devel.accessibility |
|---|---|
| Message-ID | <[email protected]> |
Hi All: Tomorrow (Friday) is the deadline for GUADEC/Akademy submissions. I'm curious if there would be interest in setting up a GUADEC BOF around accessibility? My personal goals would be to focus on three main areas: 1) Bonobo/CORBA deprecation, including AT-SPI/D-Bus, magnification, and speech 2) Alignment with KDE a11y 3) WebKit a11y I think we agree these are all important. But, I'm curious if people who will be attending GUADEC/Akademy would be willing to attend and participate in such a BOF and if we can get critical mass to make them worthwhile. In addition, if the response is overwhelming, should we consider making separate BOFs? Will Willie Walker wrote: > I'm really excited about GNOME 3.0. There are a lot of great ideas that > people have come up with. > > As people work on new GUI designs, I request that people engage the > GNOME accessibility team on their designs. Accessibility is a big > selling point for GNOME and I'd really hate to see it take a step back. > > Too often, GUI designers and developers forget about important details > such as keyboard access, theming, and support for the AT-SPI. It's a > lot easier to develop for accessibility from the beginning than to > retrofit later. Engaging earlier than later also helps us act more like > a team than adversaries. > > For developers local to the Boston area, I'm happy to take a visit to > your sight to go over accessibility considerations and to discuss your > new UI's with you from an accessibility standpoint. I promise to focus > solely on accessibility considerations and will avoid general armchair > HCI quarterbacking. For those outside the Boston area, we can try to > find someone to visit you for a face-to-face and/or we could do > conference calls with screenshots or just shared desktops via VNC. > > Thanks! > > Will > (your friendly GNOME a11y guy) > > On Apr 2, 2009, at 7:17 AM, Vincent Untz wrote: > >> During the first few months of 2008, a few Release Team members >> discussed here and there about the state of GNOME. This was nothing >> official, and it could actually have been considered as some friends >> talking together about things they deeply care about. There were >> thoughts that GNOME could stay with the 2.x branch for a very long time >> given our solid development methods, but that it was not the future that >> our community wants to see happening. Because of lack of excitement. >> Because of lack of vision. Slowly, a plan started to emerge. It evolved, >> changed, was trimmed a bit, made more solid. We started discussing with >> a few more people, got more feedback. And then, at GUADEC, the Release >> Team proposed an initial plan to the community that would lead the >> project to GNOME 3.0. Quite some time passed; actually, too much time >> passed because too many people were busy with other things. But it's >> never too late to do the right thing, so let's really be serious about >> GNOME 3.0 now! >> >> Let's first diverge a bit and discuss the general impression that GNOME >> is lacking a vision. If you look closely at our community, it'd be wrong >> to say that people are lacking a vision; but the project as a whole does >> indeed have this issue. What we are missing is people blessing one >> specific vision and making it official, giving goals to the community so >> we can all work together in the same direction. In the pre-2.x days, the >> community accepted as a whole one specific vision, and such an explicit >> blessing wasn't needed. But during the 2.x cycle, with our six months >> schedules, it appeared that everything (community, development process, >> etc.) was just working very well, and as the vision got more and more >> fulfilled, the long-term plans became less important as we focused on >> polishing our desktop. But we've now reached a point where our next >> steps should be moving to another level, and those next steps require >> important decisions. This is part of what the Release Team should do. >> Please note that Release Team members don't have to be the ones who have >> the vision; we "just" have to be the voice of the community. >> >> (As a sidenote, the roadmap process [1] that we tried to re-establish >> two years ago was a first attempt to fix this. Unfortunately, it turned >> out that we were missing the most important side of things: a >> project-wide roadmap. This is because a collection of individual >> roadmaps isn't enough to create a project-wide roadmap.) >> >> So let's go to the core topic and discuss what the GNOME 3.0 effort >> should be. We propose the following list of areas to focus our efforts >> on: >> >> - Revamp our User Experience >> - Streamlining of the Platform >> - Promotion of GNOME >> >> There are also other potential areas that are worth exploring if there >> is enough interest from the community. >> >> From a release management perspective, there are various questions that >> are raised in the GNOME 3.0 context. We definitely need a plan to >> organize the development (see below for details on it), but we might >> also want to take this opportunity to rethink how we ship GNOME: are the >> module sets still the best way to deliver GNOME? There is no obvious >> answer to this, but the way we will present GNOME in the future will >> certainly have an impact on this. >> >> >> Revamp our User Experience >> ============================ >> >> When talking with some great people at GUADEC about GNOME 3.0, one >> concern that came more than once was that it would be an error to do >> GNOME 3.0 without any big user-visible change. While some of us didn't >> necessarily agree with this concern, it was still a fairly valid one. >> But it turns out that if you tell the community that there's something >> after 2.x, then the community will stop vaguely thinking about future >> ideas and start working on concrete plans. >> >> It seems pretty clear now that there are two important ideas that can >> have a real positive impact on the user experience: >> >> - GNOME Shell [2]: the shell idea is not just about changing the panel >> and the window manager. It's about changing the way you start an >> activity and how you switch between two different activities. Or more >> generally, how you manage your different activities on the desktop. >> >> - Changing the way we access documents (via a journal, like GNOME >> Zeitgeist [3]): having to deal with a filesystem in their daily work >> is not what makes users happy -- on the contrary, they generally just >> want to access their documents and not to browse their hard disk. >> Providing new solutions to this problem (using timelines, tags, >> bookmarks, etc.) is something that has been of interest in our >> community for a long time, but we never completely jumped in. We >> simply should. >> >> These two ideas can form the basis of an overhauled GNOME user >> experience; they are not the only changes that we can and will do, but >> they definitely are the most advanced projects to help us move forward >> in terms of user experience. The GNOME Shell and the GNOME Zeitgeist >> projects are indeed already well underway, with working code and strong >> development going on for nearly six months. This means the effort is not >> about starting those projects, but about first completing them so that >> people can work daily with them, and then polishing them. >> >> There's one obvious question related to those potential changes: what >> will happen to the old way of doing things? For example, will we still >> make the GNOME Panel available if, for some reason, people are not >> immediately happy with GNOME Shell? There's no obvious answer to this, >> and this will have to be discussed. Some of us believe that it would be >> a good thing to keep providing the old elements for a limited time, to >> ease the migration. That being said, doing that would obviously take >> some development resources and slow down work on what should be the >> future. Not an easy choice, of course. However, it's worth noting that >> distributors and other community members using GNOME to build enterprise >> products will most certainly help maintain the GNOME 2.x shell for quite >> some time, and the project will support that to the greatest reasonable >> extent. >> >> >> Streamlining of the Platform >> ============================ >> >> Since GNOME 2.0 was released in 2002, there have been quite some changes >> in our developer platform: new APIs have landed and some other APIs have >> been deprecated. There are even some platform libraries that are now >> nearly unused. This just creates some confusion and does not make the >> life of developers easy. Since we want applications to be developed for >> GNOME, this is an issue that we should fix. >> >> Hence, it makes perfect sense to rework our platform and try to clarify >> it for newcomers. Here are some steps that should be considered: >> >> - move all of the deprecated libraries out of the platform, so people >> stop using them in new code; >> >> - create a staging area in the platform for libraries that aim to be in >> our platform but do not offer enough guarantees at the moment (like >> GStreamer): this will send a clear message on what should be used; >> >> - include new exciting technologies that we're starting to see used in >> our desktop. Some obvious examples are 3D effects (with Clutter) and >> geolocalization (with GeoClue and libchamplain). >> >> - rework the way we present the platform to also integrate some of the >> external dependencies: while, say, D-Bus or Avahi are external >> dependencies, they are definitely what we want developers to use. And >> it's easy to be more explicit about this. >> >> - move the bindings closer to the platform when we talk about bindings, >> to make them even more visible and attract developers from all >> languages. >> >> The work that has been done on GObject introspection [4] will also >> deeply change the way GNOME development can be done; we've already >> started to see how it can be leveraged in GNOME Shell, and the fact that >> it can bring new popular languages like Javascript to GNOME is a huge >> benefit. >> >> All this has of course an impact on our applications: we will have to >> port the code away from all deprecated APIs, but also prepare our >> applications to be ready for forthcoming changes, like GTK+ 3.0. This is >> luckily a task that we can easily quantify and the progress can be >> tracked on a simple web page. >> >> >> Promotion of GNOME >> ================== >> >> Our community has historically been strong on the development side, but >> we have always struggled to promote GNOME. That's because this is >> certainly no easy task. Our user base has however grown significantly >> since our project started, and we failed to recruit people that could >> have helped here. GNOME 3.0 is an opportunity to change this and attract >> contributors that can help forge the communication around the GNOME >> project. The promotion of the project is definitely part of what makes a >> good release, and the Marketing Team can contribute a lot to the success >> of 3.0. >> >> Of course, an obvious goal for the promotion of GNOME in this context >> would be preparing the 3.0 release and the messaging around this >> release. After highlighting the changes done specifically for 3.0, one >> other immediate idea is to simply show the progress the GNOME project >> has made since GNOME 2.0: GNOME 2.10 could arguably have been named 3.0 >> when compared to 2.0, and the same goes for 2.20. This could serve as a >> basis for work on explaining why our evolutionary approach in >> development works well. >> >> One common issue that often came up when discussing how to promote GNOME >> was that promoting the desktop as a whole is difficult. But there's no >> need to do that. We can instead focus our messaging around the GNOME >> experience: the basic GNOME experience simply is the GNOME Shell; but >> users actually do not use just the basic desktop, and they use >> applications. We've never explained why the applications developed for >> GNOME are good; we've never really put those applications under the >> spotlight. For instance, why shouldn't we put on the front page of the >> GNOME website a clearly labeled message about a good music manager? We >> wouldn't have to choose between Rhythmbox or Banshee: we can promote >> both, since both are good in different ways, and both are good examples >> of the GNOME experience. >> >> This leads us to a third item: relaunch our website. While our current >> website is known for being broken in various different ways from a >> communication point of view, we've not been able to deliver the new >> version that would fix things. Fixing the website is a large task, but >> we should not give up on this: the GNOME website is a core part of the >> GNOME identity, and we cannot ignore the current issues. This happened >> because of lack of manpower, but the good news is that there are web >> developers that are fond of GNOME and just don't know they can help the >> project. >> >> And the fact that web developers can play an important role is also >> valid for all of our users. As of now, we are not really empowering >> users to promote GNOME: what should a user do if he wanted to do so? We >> all know how some viral communication can benefit a project like ours, >> so the solution is simple: let's give ourselves a chance to make this >> happen! >> >> >> Other Potential Areas >> ===================== >> >> The areas presented above are actually not a big surprise to anybody >> following the GNOME development and are fairly obvious choices. However >> there are other candidates that would help make GNOME 3.0 a success. >> Those potential focus areas simply need people to step up so we can be >> sure expectations can be met. >> >> - Desktop Testing [5]: with the recent creation of the Desktop Testing >> Team, this topic becomes more and more visible. We can innovate >> there, and we actually should: we helped show the way in the free >> software world when it comes to usability and accessibility, and >> there is no reason for us not aiming at a similar experience for >> desktop testing. >> >> - Art: a GTK+ Theming API hackfest was held in February, where some >> good consensus was reached on how theming should be done in the >> future. This gives us a new opportunity for an updated look and feel. >> This can happen with the help from artists: if we have artists and >> coders working together, with the coders knowing the needs from >> artists, then there is no doubt that the result will simply rock. >> >> - People: the telepathy framework has nicely progressed over the last >> few years and it's offering great perspectives to integrate instant >> messaging, and more generally, interaction with people in other >> applications. With some focus, it could contribute to make GNOME a >> social desktop where you do not only work on documents, but where you >> also really interact with your friends. >> >> - Mobile: the GNOME Mobile platform was first introduced in GNOME 2.24, >> and it helped make our presence in the mobile world visible. A lot of >> the changes that are planned around the platform are of direct >> interest to the Mobile Team. >> >> >> Organizing the Development >> ========================== >> >> We need to define a clear timeline for the development, with a schedule >> that will let us check that the development is on the right path. The >> end goal is simple: we want to deliver GNOME 3.0 by the time of 2.30 >> release. This makes sense for various reasons: from a technical >> perspective, the timing is good for the integration of new technologies >> or projects (GNOME Shell, for example); from a messaging point of view, >> the evolution from 2.30 to 3.0 is logical and easy to understand. It's >> worth pointing out that if you compare GNOME 2.26 with GNOME 2.0, it's >> actually quite surprising to see that we have still kept a 2.x version >> numbering while we could be at 3.x, or even 4.x. Making GNOME 2.30 a 3.0 >> version is of course still an ambitious goal, but we can achieve it >> thanks to what we learnt in the past. >> >> The development methods we have adopted during GNOME 2.x are overall >> good methods and the community has become used to them. For example, >> contributors understand the reasons behind the freezes we have and try >> their best to respect those freezes. This is not something that should >> be changed because we now have an opportunity to try something else; on >> the contrary, those methods will make our path to 3.0 easier. Some >> regressions were pointed out during the past few cycles: those should >> not be ignored and we believe part of the reasons why they happened is >> that only a subpart of our community was trying to move forward, which >> created some controversy; having a community-wide focus should limit >> those controversies, and hence the regressions as felt by the community. >> >> The six months cycle is now part of our culture and has an impact on the >> free software ecosystem, with distributions basing their schedule on our >> schedule. Trying to change this crucial element of our release >> management, which works quite well, would certainly not help us in any >> way. Therefore, we will keep six months-based schedules. But having >> project-wide and long-term goals require some adaptation. GNOME 2.28 >> will not be an independent release or a destination in itself, but it >> will be a logical step towards GNOME 2.30, and therefore GNOME 3.0. >> >> Of course, we should be prepared to consider the fact that GNOME 2.30 >> might not be good enough for us to call it 3.0. All of our time-based >> releases are also quality-based releases: if the QA Team feels a release >> should be delayed, then it will be delayed. In the context of 3.0, this >> is something that we should be ready to diagnose early on during the >> 2.29 development cycle and we should not be afraid of keeping GNOME 2.30 >> as 2.30 and waiting for GNOME 2.32 for the 3.0 release, for example. >> That being said, we want the community to try as hard as possible to >> make "GNOME 2.30 = GNOME 3.0" a success. >> >> On a more general note, overlaying a long-term development cycle (3 >> years for example) with project-wide goals, on top of our six months >> development schedules is something we want to keep after GNOME 3.0. >> >> >> Conclusion >> ========== >> >> You can already check out the schedule for the 2.27 and 2.29 development >> cycles [6]: it contains some concrete steps and deadlines that will help >> keep our work focused to make GNOME 3.0 a reality. >> >> As already mentioned, this is an ambitious plan and it will only be >> realized if everybody comes out and helps. Companies can contribute a >> lot -- for instance, the GNOME Shell effort is doing great thanks to Red >> Hat's involvement. But GNOME wouldn't even exist without all of the >> volunteers who are passionate about the project. It's because this >> passion is so strong that we can build such a plan! >> >> We're getting there. We strongly believe that all this can make a good >> plan for GNOME. Sure, it's not perfect. And there will be disagreements >> and issues along the road. But it is the way forward. >> >> >> The GNOME Release Team, >> >> >> [1] http://live.gnome.org/RoadMap/Process >> [2] http://live.gnome.org/GnomeShell >> [3] http://live.gnome.org/GnomeZeitgeist >> [4] http://live.gnome.org/GObjectIntrospection >> [5] http://live.gnome.org/DesktopTesting >> [6] http://live.gnome.org/TwoPointTwentyseven >> >> -- >> Les gens heureux ne sont pas pressés. >> _______________________________________________ >> desktop-devel-list mailing list >> [email protected] >> http://mail.gnome.org/mailman/listinfo/desktop-devel-list > > _______________________________________________ > desktop-devel-list mailing list > [email protected] > http://mail.gnome.org/mailman/listinfo/desktop-devel-list