[atlantik-cvs] CVS: kdegames/atlantik/libatlantikui estatedetails.cpp,1.12,1.12.4.1 estatedetails.h,1.7,1.7.4.1 token.cpp,1.30,1.30.4.1
[email protected] Fri, 27 Dec 2002 02:37:23 +0100 (CET)
Newsgroups
gmane.comp.kde.devel.atlantik
Message-ID
<[email protected] >
Update of /home/kde/kdegames/atlantik/libatlantikui
In directory office:/tmp/cvs-serv10511/libatlantikui
Modified Files:
Tag: KDE_3_1_BRANCH
estatedetails.cpp estatedetails.h token.cpp
Log Message:
valgrind fixes
Index: estatedetails.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikui/estatedetails.cpp,v
retrieving revision 1.12
retrieving revision 1.12.4.1
diff -u -d -r1.12 -r1.12.4.1
--- estatedetails.cpp 23 Oct 2002 19:18:20 -0000 1.12
+++ estatedetails.cpp 27 Dec 2002 01:37:20 -0000 1.12.4.1
@@ -57,6 +57,12 @@
m_buttonBox->addItem(new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum));
}
+EstateDetails::~EstateDetails()
+{
+ delete m_pixmap;
+ delete m_quartzBlocks;
+}
+
void EstateDetails::paintEvent(QPaintEvent *)
{
if (m_recreateQuartz)
Index: estatedetails.h
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikui/estatedetails.h,v
retrieving revision 1.7
retrieving revision 1.7.4.1
diff -u -d -r1.7 -r1.7.4.1
--- estatedetails.h 24 Jul 2002 03:35:39 -0000 1.7
+++ estatedetails.h 27 Dec 2002 01:37:20 -0000 1.7.4.1
@@ -36,6 +36,7 @@
public:
EstateDetails(Estate *estate, QWidget *parent, const char *name = 0);
+ ~EstateDetails();
Estate *estate() { return m_estate; }
void addButton(const QString command, const QString caption, bool enabled);
Index: token.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikui/token.cpp,v
retrieving revision 1.30
retrieving revision 1.30.4.1
diff -u -d -r1.30 -r1.30.4.1
--- token.cpp 22 Jul 2002 22:07:30 -0000 1.30
+++ token.cpp 27 Dec 2002 01:37:20 -0000 1.30.4.1
@@ -41,14 +41,16 @@
m_player = player;
connect(m_player, SIGNAL(changed(Player *)), this, SLOT(playerChanged()));
- setLocation(location, false);
- m_destination = 0;
m_inJail = false;
+ m_location = location;
+ m_destination = 0;
qpixmap = 0;
b_recreate = true;
setFixedSize(QSize(26, 26));
+
+ updateGeometry();
}
Player *Token::player()