Update of /home/kde/kdegames/atlantik/libatlantikclient
In directory office:/tmp/cvs-serv17631/libatlantikclient
Modified Files:
Tag: KDE_3_1_BRANCH
atlantik_network.cpp
Log Message:
backport deleteplayer tag, small code cleanups
Index: atlantik_network.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.cpp,v
retrieving revision 1.65.4.5
retrieving revision 1.65.4.6
diff -u -d -r1.65.4.5 -r1.65.4.6
--- atlantik_network.cpp 20 Jan 2003 22:28:07 -0000 1.65.4.5
+++ atlantik_network.cpp 20 Jan 2003 22:44:41 -0000 1.65.4.6
@@ -381,6 +381,18 @@
emit gameEnd();
}
}
+ else if (e.tagName() == "deleteplayer")
+ {
+ a = e.attributeNode(QString("playerid"));
+ if (!a.isNull())
+ {
+ int playerId = a.value().toInt();
+
+ Player *player = m_atlanticCore->findPlayer(playerId);
+ if (player)
+ m_atlanticCore->removePlayer(player);
+ }
+ }
else if (e.tagName() == "playerupdate")
{
int playerId = -1;
@@ -474,7 +486,7 @@
{
int groupId = a.value().toInt();
- EstateGroup *estateGroup;
+ EstateGroup *estateGroup = 0;
bool b_newEstateGroup = false;
if (!(estateGroup = m_atlanticCore->findEstateGroup(groupId)))
@@ -512,18 +524,17 @@
bool b_newEstate = false;
// FIXME: allow any estateId, GUI should not use it to determin its geometry
- if (estateId >=0 && estateId < 100 && !(estate = m_atlanticCore->findEstate(a.value().toInt())))
+ if (estateId >= 0 && estateId < 100 && !(estate = m_atlanticCore->findEstate(a.value().toInt())))
{
// Create estate object
estate = m_atlanticCore->newEstate(estateId);
+ b_newEstate = true;
QObject::connect(estate, SIGNAL(estateToggleMortgage(Estate *)), this, SLOT(estateToggleMortgage(Estate *)));
QObject::connect(estate, SIGNAL(estateHouseBuy(Estate *)), this, SLOT(estateHouseBuy(Estate *)));
QObject::connect(estate, SIGNAL(estateHouseSell(Estate *)), this, SLOT(estateHouseSell(Estate *)));
QObject::connect(estate, SIGNAL(newTrade(Player *)), this, SLOT(newTrade(Player *)));
- b_newEstate = true;
-
// Players without estate should get one
Player *player = 0;
QPtrList<Player> playerList = m_atlanticCore->players();
@@ -793,7 +804,6 @@
void AtlantikNetwork::serverConnect(const QString host, int port)
{
- kdDebug() << "AtlantikNetwork::serverConnect(" << host << ", " << QString::number(port) << ")" << endl;
setAddress(host, port);
enableRead(true);
startAsyncConnect();
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