[Bug 53762] New: playerid desynchronisated after reconnect

Sylvain Rochet <[email protected]>
Newsgroups gmane.comp.kde.devel.atlantik
Message-ID <[email protected]>
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http://bugs.kde.org/show_bug.cgi?id=53762     
           Summary: playerid desynchronisated after reconnect
           Product: atlantik
           Version: unspecified
          Platform: Debian testing
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: NOR
         Component: monopd
        AssignedTo: [email protected]
        ReportedBy: [email protected]


Version:           0.8.0 CVS 2003/01/31 (using KDE KDE 3.1)
Installed from:    Debian stable Packages
OS:          Linux

If reconnect lot of time that exceed maximum number of
reconnections... monopd get in real trouble when creating
a new game:

-- for example:

server send playerid = 125
and a possible list of player is:
126
128
132

Strange !

I consider that has a security hole... it's impossible to create
a game after that :(

Sylvain Rochet
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