[Bug 53762] New: playerid desynchronisated after reconnect
Sylvain Rochet <[email protected]>
| Newsgroups | gmane.comp.kde.devel.atlantik |
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| Message-ID | <[email protected]> |
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http://bugs.kde.org/show_bug.cgi?id=53762
Summary: playerid desynchronisated after reconnect
Product: atlantik
Version: unspecified
Platform: Debian testing
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: NOR
Component: monopd
AssignedTo: [email protected]
ReportedBy: [email protected]
Version: 0.8.0 CVS 2003/01/31 (using KDE KDE 3.1)
Installed from: Debian stable Packages
OS: Linux
If reconnect lot of time that exceed maximum number of
reconnections... monopd get in real trouble when creating
a new game:
-- for example:
server send playerid = 125
and a possible list of player is:
126
128
132
Strange !
I consider that has a security hole... it's impossible to create
a game after that :(
Sylvain Rochet