Re: Auctions and the protocol
Rob Kaper <[email protected]>
| Newsgroups | gmane.comp.kde.devel.atlantik |
|---|---|
| Message-ID | <[email protected]> |
On Fri, Jun 06, 2003 at 10:35:01PM +0200, Albert 'TSDgeos' Astals Cid wrote:
> Add pTmp->setBoolProperty("can_auction", m_auctionsEnabled); to
> Game::start(Player *pInput)
>
> Add p->setBoolProperty("can_auction", m_auctionsEnabled); to
> Game::addPlayer(Player *p, bool isMaster)
Not sure if that works properly, wouldn't the auction button be enabled at
all times when auctions are enabled? I think m_auctionsEnabled is a
configuration setting, not a variable that changes througout the game.
One alternative is to let Atlantik be a bit smarter about its menu and bind
it to the actions available from buttons. That would probably be the most
generic way.
> Remove another layout warning in libatlantikui/estatedetails.cpp
Committed that one to both branches already.
Rob
--
Rob Kaper | "They that can give up essential liberty to obtain a little
[email protected] | temporary safety deserve neither liberty nor safety."
www.capsi.com | - Benjamin Franklin, Historical Review of Pennsylvania, 1759
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