[atlantik-cvs] CVS: kdegames/atlantik/libatlantic atlantic_core.cpp,1.22,1.23 atlantic_core.h,1.19,1.20

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Newsgroups gmane.comp.kde.devel.atlantik
Message-ID <[email protected]>
Update of /home/kde/kdegames/atlantik/libatlantic
In directory office:/tmp/cvs-serv16711/libatlantic

Modified Files:
	atlantic_core.cpp atlantic_core.h 
Log Message:
reset complete core when going to the select server page

Index: atlantic_core.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantic/atlantic_core.cpp,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- atlantic_core.cpp	17 Jun 2003 19:10:44 -0000	1.22
+++ atlantic_core.cpp	17 Jun 2003 19:54:35 -0000	1.23
@@ -30,7 +30,7 @@
 	connect(this, SIGNAL(deleteTrade(Trade *)), this, SLOT(slotDeleteTrade(Trade *)));
 }
 
-void AtlanticCore::reset()
+void AtlanticCore::reset(bool deletePlayers)
 {
 	m_auctions.setAutoDelete(true);
 	m_auctions.clear();
@@ -46,11 +46,20 @@
 	for (QPtrListIterator<Trade> it(m_trades); (trade = *it) ; ++it)
 		removeTrade(trade);
 
-	Player *player = 0;
-	for (QPtrListIterator<Player> it(m_players); (player = *it) ; ++it)
+	if (deletePlayers)
 	{
-		player->setLocation(0);
-		player->setDestination(0);
+		m_players.setAutoDelete(true);
+		m_players.clear();
+		m_players.setAutoDelete(false);
+	}
+	else
+	{
+		Player *player = 0;
+		for (QPtrListIterator<Player> it(m_players); (player = *it) ; ++it)
+		{
+			player->setLocation(0);
+			player->setDestination(0);
+		}
 	}
 }
 

Index: atlantic_core.h
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantic/atlantic_core.h,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -d -r1.19 -r1.20
--- atlantic_core.h	17 Jun 2003 18:21:28 -0000	1.19
+++ atlantic_core.h	17 Jun 2003 19:54:35 -0000	1.20
@@ -33,7 +33,7 @@
 public:
 	AtlanticCore(QObject *parent, const char *name);
 
-	void reset();
+	void reset(bool deletePlayers = false);
 
 	QPtrList<Player> players();
 	Player *newPlayer(int playerId);
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