[kwin] [Bug 524064] New: Steam games crashing when launching them.

"David Sirois" <[email protected]>
Newsgroups gmane.comp.kde.devel.bugs
Message-ID <[email protected]/>
https://bugs.kde.org/show_bug.cgi?id=524064

            Bug ID: 524064
           Summary: Steam games crashing when launching them.
    Classification: Plasma
           Product: kwin
      Version First 6.7.3
       Reported In:
          Platform: Fedora RPMs
                OS: Linux
            Status: REPORTED
          Keywords: drkonqi
          Severity: crash
          Priority: NOR
         Component: general
          Assignee: [email protected]
          Reporter: [email protected]
  Target Milestone: ---

Application: kwin_wayland (6.7.3)

ApplicationNotResponding [ANR]: false
Qt Version: 6.11.1
Frameworks Version: 6.28.0
Operating System: Linux 7.1.4-200.nobara.fc44.x86_64 x86_64
Windowing System: Wayland
Distribution: Nobara Linux 44 (KDE Plasma Desktop Edition)
DrKonqi: 6.7.3 [CoredumpBackend]

-- Information about the crash:
Good day,

While trying to play some games on my dell alienware x16 r2 (core ultra 9 185h
and 4090 mobile) with nobara linux version 44 with kernel 7.1.6,  my device
completely crashes and brings me to kwin to report the bug. 

This is my proton configuration:

mangohud PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_NGX_UPDATER=1 PROTON_NVIDIA_LIBS=1
gamemoderun LD_PRELOAD="" SCB_AUTO_HDR=1 SCB_AUTO_RES=1 scopebuddy -f -r 240 --
%command%

I got this bug whether I used GE-Proton 11.2, dwproton 11.0-11, cachyos
11.0-20260703 or other proton versions.

The crash can be reproduced every time.

-- Backtrace (Reduced):
#5  __pthread_kill_implementation (threadid=<optimized out>,
signo=signo@entry=6, no_tid=no_tid@entry=0) at pthread_kill.c:44
#6  0x00007fa3c447bd93 in __pthread_kill_internal (threadid=<optimized out>,
signo=6) at pthread_kill.c:89
#7  0x00007fa3c4420e8e in __GI_raise (sig=sig@entry=6) at
../sysdeps/posix/raise.c:26
#8  0x00007fa3c44087b3 in __GI_abort () at abort.c:77
#9  0x00007fa39c893b00 in _iris_batch_flush.cold () from
/lib64/libgallium-26.1.6.so
#10 0x00007fa39df06acb in iris_fence_flush () from /lib64/libgallium-26.1.6.so
#11 0x00007fa39d04e411 in tc_flush () from /lib64/libgallium-26.1.6.so
#12 0x00007fa39cbc5d62 in _mesa_fence_sync () from /lib64/libgallium-26.1.6.so
#13 0x00007fa3c7bfb2c2 in KWin::GLVertexBuffer::endOfFrame
(this=0x55ec1a835d10) at
/usr/src/debug/kwin-6.7.3-1.fc44.x86_64/src/opengl/glvertexbuffer.cpp:572
#14 0x00007fa3c7c62fb2 in KWin::ItemRendererOpenGL::endFrame
(this=0x55ec1aa89230) at
/usr/src/debug/kwin-6.7.3-1.fc44.x86_64/src/scene/itemrenderer_opengl.cpp:81
#15 0x00007fa3c7c8301f in KWin::WorkspaceScene::paint (this=0x55ec1a9aea80,
renderTarget=..., deviceOffset=..., deviceRegion=...) at
/usr/src/debug/kwin-6.7.3-1.fc44.x86_64/src/scene/workspacescene.cpp:695
#16 0x00007fa3c7a76571 in KWin::SceneView::paint (this=0x7fa3a801cae0,
renderTarget=..., deviceOffset=..., deviceRegion=...) at
/usr/src/debug/kwin-6.7.3-1.fc44.x86_64/src/scene/scene.cpp:213
#17 KWin::renderLayer (logicalOutput=<optimized out>, backendOutput=<optimized
out>, view=0x7fa3a801cae0, frame=std::shared_ptr<KWin::OutputFrame> (use count
1, weak count 0) = {...}, surfaceDamage=...) at
/usr/src/debug/kwin-6.7.3-1.fc44.x86_64/src/compositor.cpp:435
#18 operator() (__closure=__closure@entry=0x7ffcaef8b1a0) at
/usr/src/debug/kwin-6.7.3-1.fc44.x86_64/src/compositor.cpp:808
#19 0x00007fa3c7a79bb7 in KWin::Compositor::composite (this=<optimized out>,
renderLoop=<optimized out>) at
/usr/src/debug/kwin-6.7.3-1.fc44.x86_64/src/compositor.cpp:827
#20 0x00007fa3c4b84eb7 in QtPrivate::QSlotObjectBase::call (this=<optimized
out>, r=0x55ec19ff0890, a=<optimized out>) at
/usr/src/debug/qt6-qtbase-6.11.1-1.fc44.x86_64/src/corelib/kernel/qobjectdefs_impl.h:462


Reported using DrKonqi

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