[knights] [Bug 524387] New: Timer breaks upon starting a game with 60 minutes or more on the clock

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Newsgroups gmane.comp.kde.devel.bugs
Message-ID <[email protected]/>
https://bugs.kde.org/show_bug.cgi?id=524387

            Bug ID: 524387
           Summary: Timer breaks upon starting a game with 60 minutes or
                    more on the clock
    Classification: Applications
           Product: knights
      Version First 2.6.260790
       Reported In:
          Platform: Mint (Debian based)
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: general
          Assignee: [email protected]
          Reporter: [email protected]
                CC: [email protected]
  Target Milestone: ---

Created attachment 195227
  --> https://bugs.kde.org/attachment.cgi?id=195227&action=edit
Settings screen. Only necessary setting to reproduce is "Initial time limit".
Behind it is the resulting game screen.

DESCRIPTION
While playing on Linux Mint Cinnamon and SteamOS alike, the timer appears to
not work if you set it to any time allotment larger than 59 minutes.

STEPS TO REPRODUCE
1. Set timer to 60+ minutes when setting up a new game
2. Start game

OBSERVED RESULT
Clocks simply will not work; hands remain frozen and no digital timer is
visible onscreen.

EXPECTED RESULT
Game starting with clocks running from set time allotment.

SOFTWARE/OS VERSIONS
Operating System (available in the Info Center app, or by running `kinfo` in a
terminal window): Linux Mint Cinnamon, SteamOS
KDE Plasma Version: Latest
KDE Frameworks Version: Latest
Qt Version: Latest

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