D29861: gnumch activities, init level after bonus fades out

Manuel Tondeur <[email protected]> Sun, 21 Jun 2020 10:54:52 +0000
Newsgroups gmane.comp.kde.devel.education
Message-ID <596bbedbc859c75f81283ab130170c2d__36209.0773110808$1592736920$gmane$org@localhost.localdomain>
Supermanu created this revision.
Herald added a project: KDE Edu.
Herald added a subscriber: kde-edu.
Supermanu requested review of this revision.

REVISION SUMMARY
  Reorder how a level ends (bonus, monsters and next level initialization).
  
  Before this revision, directly after eating the last operation, the next level was generated while the bonus was showing up.
  Now, the monsters are stopped and the bonus is shown simultaneously. And only after the bonus is fading away, the next level is generated.

REPOSITORY
  R2 GCompris

REVISION DETAIL
  https://phabricator.kde.org/D29861

AFFECTED FILES
  src/activities/gnumch-equality/Gnumch.qml

To: Supermanu
Cc: kde-edu, narvaez, apol