Re: Reviving KSokoban releases, next week already 8)
Shlomi Fish <[email protected]> Wed, 24 Aug 2022 03:45:52 +0300
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Message-ID | <[email protected]> |
Hi Friedrich, On Wed, 24 Aug 2022 01:35:55 +0200 "Friedrich W. H. Kossebau" <[email protected]> wrote: > Hi, >=20 > in case there are still some (passive) KDE Games community members here, = I=20 > should keep you in the loop I guess :) >=20 > Last week, while updating code using API I had deprecated myself in KDE=20 > Frameworks, I came across the KSokoban repo (invent.kde.org/games/ksokoba= n).=20 > And while I remember that game from early KDE days, but not being much in= to=20 > gaming the last decade, I was surprised to see that the code was fairly u= p-to- > date and the program actually usable, yet there had not been a release fo= r=20 > more than 14 (sic!) years, the last one at KDE3 times. >=20 > Which saddened me, all the efforts done by all the people all the years, = yet=20 > no easy usage of the product for everyone. > Well, besides Gentoo user as https://repology.org/project/ksokoban hints;) >=20 > So with a rather dormant KDE Games community these days, and myself being= a=20 > long time contributor to lots of KDE projects by the years (sadly never on > KDE Games though, despite having been in long personal contact with KDE > Games' Josef S. & Stefan M. in the local FLOSS scene in those ancient tim= es, > closest I ever got to games in 2011 is documented in [0]) and having also > been the release manager of some KDE projects... I decided I should just = go > ahead and push KSokoban over the hill and back into rolling to releases a= gain. >=20 > [0] > https://frinring.wordpress.com/2011/03/28/introducing-kde-games-to-fullsc= reen-and-touch-interfaces-blue-wonder-2011/ >=20 > First read up a bit on the history in the ML archive, to understand why > things are where they are. And for what I understand, the main issue was = the > non- scaling UI, and then the lack of fully dedicated maintainer to get > things done, either by a replacement app like Magazynier or QML Sokoban > (found on store.kde.org) or by doing the hard work to port KSokoban codeb= ase > to libkdegames API and get respective scaling graphic material. Thanks for all your effort. Good luck in the future. Which URL should I use= in this page: https://www.shlomifish.org/open-source/projects/ksokoban/ ? --=20 Shlomi Fish https://www.shlomifish.org/ =E2=80=9CSo, who the hell is Qoheleth?=E2=80=9D - https://shlom.in/qoheleth G=C3=B6del=E2=80=99s Incompleteness Theorem is about to be replaced by the [Clarissa] Darling =E2=80=9CLike, Totally!=E2=80=9D Completeness Theorem. =E2=80=94 https://www.shlomifish.org/humour/bits/facts/Clarissa/ Please reply to list if it's a mailing list post - https://shlom.in/reply .