Re: Reviving KSokoban releases, next week already 8)

Shlomi Fish <[email protected]> Wed, 24 Aug 2022 03:45:52 +0300
Newsgroups gmane.comp.kde.devel.games
Message-ID <[email protected]>
Hi Friedrich,

On Wed, 24 Aug 2022 01:35:55 +0200
"Friedrich W. H. Kossebau" <[email protected]> wrote:

> Hi,
>=20
> in case there are still some (passive) KDE Games community members here, =
I=20
> should keep you in the loop I guess :)
>=20
> Last week, while updating code using API I had deprecated myself in KDE=20
> Frameworks, I came across the KSokoban repo (invent.kde.org/games/ksokoba=
n).=20
> And while I remember that game from early KDE days, but not being much in=
to=20
> gaming the last decade, I was surprised to see that the code was fairly u=
p-to-
> date and the program actually usable, yet there had not been a release fo=
r=20
> more than 14 (sic!) years, the last one at KDE3 times.
>=20
> Which saddened me, all the efforts done by all the people all the years, =
yet=20
> no easy usage of the product for everyone.
> Well, besides Gentoo user as https://repology.org/project/ksokoban hints;)
>=20
> So with a rather dormant KDE Games community these days, and myself being=
 a=20
> long time contributor to lots of KDE projects by the years (sadly never on
> KDE Games though, despite having been in long personal contact with KDE
> Games' Josef S. & Stefan M. in the local FLOSS scene in those ancient tim=
es,
> closest I ever got to games in 2011 is documented in [0]) and having also
> been the release manager of some KDE projects... I decided I should just =
go
> ahead and push KSokoban over the hill and back into rolling to releases a=
gain.
>=20
> [0]
> https://frinring.wordpress.com/2011/03/28/introducing-kde-games-to-fullsc=
reen-and-touch-interfaces-blue-wonder-2011/
>=20
> First read up a bit on the history in the ML archive, to understand why
> things are where they are. And for what I understand, the main issue was =
the
> non- scaling UI, and then the lack of fully dedicated maintainer to get
> things done, either by a replacement app like Magazynier or QML Sokoban
> (found on store.kde.org) or by doing the hard work to port KSokoban codeb=
ase
> to libkdegames API and get respective scaling graphic material.

Thanks for all your effort. Good luck in the future. Which URL should I use=
 in
this page: https://www.shlomifish.org/open-source/projects/ksokoban/ ?

--=20

Shlomi Fish       https://www.shlomifish.org/
=E2=80=9CSo, who the hell is Qoheleth?=E2=80=9D - https://shlom.in/qoheleth

G=C3=B6del=E2=80=99s Incompleteness Theorem is about to be replaced by the
[Clarissa] Darling =E2=80=9CLike, Totally!=E2=80=9D Completeness Theorem.
    =E2=80=94 https://www.shlomifish.org/humour/bits/facts/Clarissa/

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