Re: Finding a new troubleless name for KSokoban
"Friedrich W. H. Kossebau" <[email protected]> Fri, 26 Aug 2022 13:30:23 +0200
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Organization | KDE |
| Message-ID | <4906739.a9HWlOh95j@klux> |
Am Donnerstag, 25. August 2022, 20:59:10 CEST schrieb Mathias Kraus: > Saying that, here some proposals by just shuffling around the letters from > sokoban > - sabokon > - sobokan > - kobosan (technically it is not a prefix :D) Nice idea :) Shuffling around would be a reference to the game logic, and=20 those knowing the original game name might detect the reference, so appeals= to=20 me. Could we even find a version which is a Japanese word that also has some=20 relation to the game? Myself have only some minimal knowledge about the=20 language, and mapping back from the English latin transcription to any of=20 possible Kanji characters and Katakana & Hiragana syllables/moras is a=20 challenge too big. Still gave it some first try (using jisho.org) and got a= t=20 least this: =E9=9B=B6=E3=81=95=E3=82=93 (kobo-san) could mean "Mr. Zero" (only know the= san part for addressing,=20 does the name itself work?) and could be spun that either "zero" references= =20 total failure because always blocking one-self or that it references all wo= rk=20 is done down to zero boxes left to push at their place. That ambivalence mi= ght=20 also offer identity both for people suffering to solve levels as well as th= ose=20 just walking through it :) On a first quick search seems also the term "Kobosan" is not used in the=20 software domain, so no conflicts there. Any Japanese speakers around here who could comment on this option? Right now myself might have a new favourite here :) Cheers =46riedrich