Re: Finding a new troubleless name for KSokoban

"Friedrich W. H. Kossebau" <[email protected]> Fri, 26 Aug 2022 13:30:23 +0200
Newsgroups gmane.comp.kde.devel.games
Organization KDE
Message-ID <4906739.a9HWlOh95j@klux>
Am Donnerstag, 25. August 2022, 20:59:10 CEST schrieb Mathias Kraus:
> Saying that, here some proposals by just shuffling around the letters from
> sokoban
> - sabokon
> - sobokan
> - kobosan (technically it is not a prefix :D)

Nice idea :) Shuffling around would be a reference to the game logic, and=20
those knowing the original game name might detect the reference, so appeals=
 to=20
me.

Could we even find a version which is a Japanese word that also has some=20
relation to the game? Myself have only some minimal knowledge about the=20
language, and mapping back from the English latin transcription to any of=20
possible Kanji characters and Katakana & Hiragana syllables/moras is a=20
challenge too big. Still gave it some first try (using jisho.org) and got a=
t=20
least this:
=E9=9B=B6=E3=81=95=E3=82=93 (kobo-san) could mean "Mr. Zero" (only know the=
 san part for addressing,=20
does the name itself work?) and could be spun that either "zero" references=
=20
total failure because always blocking one-self or that it references all wo=
rk=20
is done down to zero boxes left to push at their place. That ambivalence mi=
ght=20
also offer identity both for people suffering to solve levels as well as th=
ose=20
just walking through it :)

On a first quick search seems also the term "Kobosan" is not used in the=20
software domain, so no conflicts there.

Any Japanese speakers around here who could comment on this option?

Right now myself might have a new favourite here :)

Cheers
=46riedrich