Re: Missing games and levels in KSokoban?
"Friedrich W. H. Kossebau" <[email protected]> Fri, 26 Aug 2022 14:38:51 +0200
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Organization | KDE |
| Message-ID | <11308360.RiKt1P0BV1@klux> |
Hi Ian, Am Freitag, 26. August 2022, 09:02:56 CEST schrieb Ian Wadham: > Hi Friedrich, >=20 > One of the things I disliked about KSokoban, which I played in KDE 2 and = KDE > 3 times, was that a new maintainer came along and replaced all the games > and levels with an entirely different set (called Sasquatch?). Although t= he > new levels were good, the earlier levels were nice because they were grad= ed > from easy to hard and gave everyone, including little kids, access to the > game. >=20 > I=E2=80=99ll have a dig through the repository in the next day or two and= see what > the current situation is re sets of levels. Okay. Already saw that in the ML archive discussions and made a mental note= ,=20 but with lower priority currently compared to theming. Even more after I=20 discovered https://ksokoban.online which helped me solve levels where I fir= st=20 thought "this is impossible, the data or game must be broken" :P and was to= =20 give up working on reviving releases. (totally could understand also why people even filed bug reports against=20 ksokoban about "level x is not solvable", as I later saw, could have been m= e=20 :P) > Also, I think the game is a good one to have a Game Editor added. The author of easySok agreed there, I saw :) Too bad that app also stalled. Thought the few who would like to do levels can use a plain texteditor, as = the=20 supported level format is plain text based, no? See also https://docs.kde.org/trunk5/en/ksokoban/ksokoban/loading-external-levels.ht= ml The whole level loading and management support though needs an overwhole=20 indeed, to make things more discoverable, understandable & usable. Would be my own next target after theming, together with bringing back thos= e=20 lost levels where possible. But only later this year, or early next. But ag= ree=20 this is a rather weak spot. And having a dedicated separate editor for easy level design would be neat.= As=20 well as integration with online communities already collecting & managing=20 levels. But that is a lot of work I do not see myself currently having time= =20 left for, TODO list already full :) Cheers =46riedrich