Re: Missing games and levels in KSokoban?

"Friedrich W. H. Kossebau" <[email protected]> Fri, 26 Aug 2022 14:38:51 +0200
Newsgroups gmane.comp.kde.devel.games
Organization KDE
Message-ID <11308360.RiKt1P0BV1@klux>
Hi Ian,

Am Freitag, 26. August 2022, 09:02:56 CEST schrieb Ian Wadham:
> Hi Friedrich,
>=20
> One of the things I disliked about KSokoban, which I played in KDE 2 and =
KDE
> 3 times, was that a new maintainer came along and replaced all the games
> and levels with an entirely different set (called Sasquatch?). Although t=
he
> new levels were good, the earlier levels were nice because they were grad=
ed
> from easy to hard and gave everyone, including little kids, access to the
> game.
>=20
> I=E2=80=99ll have a dig through the repository in the next day or two and=
 see what
> the current situation is re sets of levels.

Okay. Already saw that in the ML archive discussions and made a mental note=
,=20
but with lower priority currently compared to theming. Even more after I=20
discovered https://ksokoban.online which helped me solve levels where I fir=
st=20
thought "this is impossible, the data or game must be broken" :P and was to=
=20
give up working on reviving releases.
(totally could understand also why people even filed bug reports against=20
ksokoban about "level x is not solvable", as I later saw, could have been m=
e=20
:P)

> Also, I think the game is a good one to have a Game Editor added.

The author of easySok agreed there, I saw :) Too bad that app also stalled.

Thought the few who would like to do levels can use a plain texteditor, as =
the=20
supported level format is plain text based, no? See also
https://docs.kde.org/trunk5/en/ksokoban/ksokoban/loading-external-levels.ht=
ml

The whole level loading and management support though needs an overwhole=20
indeed, to make things more discoverable, understandable & usable.

Would be my own next target after theming, together with bringing back thos=
e=20
lost levels where possible. But only later this year, or early next. But ag=
ree=20
this is a rather weak spot.

And having a dedicated separate editor for easy level design would be neat.=
 As=20
well as integration with online communities already collecting & managing=20
levels. But that is a lot of work I do not see myself currently having time=
=20
left for, TODO list already full :)

Cheers
=46riedrich