Re: Finding a new troubleless name for KSokoban
Mathias Kraus <[email protected]> Mon, 29 Aug 2022 19:35:24 +0200
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Message-ID | <2259683.ElGaqSPkdT@io> |
Am Freitag, 26. August 2022, 13:30:23 CEST schrieb Friedrich W. H. Kossebau: > Nice idea :) Shuffling around would be a reference to the game logic, and= =20 > those knowing the original game name might detect the reference, so appea= ls to=20 > me. I didn't even think about the reference to the game logic. But you are righ= t, it fits quite well. I can even think of a startup animation moving the letters around. from ``` S K B N O O A ``` to ``` K B S N O O A ``` > Could we even find a version which is a Japanese word that also has some= =20 > relation to the game? Myself have only some minimal knowledge about the=20 > language, and mapping back from the English latin transcription to any of= =20 > possible Kanji characters and Katakana & Hiragana syllables/moras is a=20 > challenge too big. Still gave it some first try (using jisho.org) and got= at=20 > least this: > =E9=9B=B6=E3=81=95=E3=82=93 (kobo-san) could mean "Mr. Zero" (only know t= he san part for addressing,=20 > does the name itself work?) and could be spun that either "zero" referenc= es=20 > total failure because always blocking one-self or that it references all = work=20 > is done down to zero boxes left to push at their place. That ambivalence = might=20 > also offer identity both for people suffering to solve levels as well as = those=20 > just walking through it :) >=20 > On a first quick search seems also the term "Kobosan" is not used in the= =20 > software domain, so no conflicts there. That's also what I noticed. It seems there not many hits so people looking = for help or information should easily find them without much noise due to a too generic name. Cheers