Re: Finding a new troubleless name for KSokoban

Mathias Kraus <[email protected]> Mon, 29 Aug 2022 19:35:24 +0200
Newsgroups gmane.comp.kde.devel.games
Message-ID <2259683.ElGaqSPkdT@io>
Am Freitag, 26. August 2022, 13:30:23 CEST schrieb Friedrich W. H. Kossebau:
> Nice idea :) Shuffling around would be a reference to the game logic, and=
=20
> those knowing the original game name might detect the reference, so appea=
ls to=20
> me.

I didn't even think about the reference to the game logic. But you are righ=
t, it fits quite
well. I can even think of a startup animation moving the letters around.

from
```
S K B N
 O O A
```
to
```
K B S N
 O O A
```

> Could we even find a version which is a Japanese word that also has some=
=20
> relation to the game? Myself have only some minimal knowledge about the=20
> language, and mapping back from the English latin transcription to any of=
=20
> possible Kanji characters and Katakana & Hiragana syllables/moras is a=20
> challenge too big. Still gave it some first try (using jisho.org) and got=
 at=20
> least this:
> =E9=9B=B6=E3=81=95=E3=82=93 (kobo-san) could mean "Mr. Zero" (only know t=
he san part for addressing,=20
> does the name itself work?) and could be spun that either "zero" referenc=
es=20
> total failure because always blocking one-self or that it references all =
work=20
> is done down to zero boxes left to push at their place. That ambivalence =
might=20
> also offer identity both for people suffering to solve levels as well as =
those=20
> just walking through it :)
>=20
> On a first quick search seems also the term "Kobosan" is not used in the=
=20
> software domain, so no conflicts there.

That's also what I noticed. It seems there not many hits so people looking =
for
help or information should easily find them without much noise due to a too
generic name.

Cheers