Re: Wanted: Qt6 port of Kajongg (or rather: someone doing it : ) )
"Friedrich W. H. Kossebau" <[email protected]> Wed, 13 Sep 2023 21:32:48 +0200
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Organization | KDE |
| Message-ID | <1734216.QkHrqEjB74@klux> |
Thanks for the quick reply. Am Mittwoch, 13. September 2023, 08:04:05 CEST schrieb Wolfgang Rohdewald: > Am Mittwoch, dem 13.09.2023 um 00:22 +0200 schrieb Friedrich W. H. Kossebau: > > A naive s/Qt5/Qzt6/g approach failed at runtime at least when using the > > About dialog. > > I'll have a look at it in the next few days. Too much to do ... > > kajongg has some fundamental problems. One of them is that the > last tile drawn is often important for calculating the score but > not all relevant facts are always available. > > Fixing that means a lot of restructuring. So I started > - adding annotations everywhere (which is a LOT of work), fixing bugs > on the way > - restructuring classes representing tiles > > Right now my local master is very unstable, it will still take some time > until I can push anything. > > But I will see what I can do with Qt6 based on current upstream at KDE and > then rebase my work on that. That would be great :) Again, happy to help whereever needed if you run into any issues outside of Python, so do not hesitate to reach out if ever needed. Cheers Friedrich