Re: Wanted: Qt6 port of Kajongg (or rather: someone doing it : ) )

"Friedrich W. H. Kossebau" <[email protected]> Wed, 13 Sep 2023 21:32:48 +0200
Newsgroups gmane.comp.kde.devel.games
Organization KDE
Message-ID <1734216.QkHrqEjB74@klux>
Thanks for the quick reply.

Am Mittwoch, 13. September 2023, 08:04:05 CEST schrieb Wolfgang Rohdewald:
> Am Mittwoch, dem 13.09.2023 um 00:22 +0200 schrieb Friedrich W. H. Kossebau:
> > A naive s/Qt5/Qzt6/g approach failed at runtime at least when using the
> > About dialog.
> 
> I'll have a look at it in the next few days. Too much to do ...
> 
> kajongg has some fundamental problems. One of them is that the
> last tile drawn is often important for calculating the score but
> not all relevant facts are always available.
> 
> Fixing that means a lot of restructuring. So I started
> - adding annotations everywhere (which is a LOT of work), fixing bugs
> on the way
> - restructuring classes representing tiles
> 
> Right now my local master is very unstable, it will still take some time
> until I can push anything.
> 
> But I will see what I can do with Qt6 based on current upstream at KDE and
> then rebase my work on that.

That would be great :)

Again, happy to help whereever needed if you run into any issues outside of 
Python, so do not hesitate to reach out if ever needed.

Cheers
Friedrich