Re: Compiling under craft on windows
"Friedrich W. H. Kossebau" <[email protected]> Sat, 20 Jun 2020 11:50:11 +0200
| Newsgroups | gmane.comp.kde.devel.kdevelop |
|---|---|
| Organization | KDE |
| Message-ID | <8441077.azpJDZUnfN@klux> |
Hi Chris, small chance is no-one currently subscribed or actively reading this development list is into Windows and, for that, Craft. In case no-one replies here, please try to get in contact with the Craft community, see https://community.kde.org/Craft#Getting_in_Touch There have been Craft developers interested in KDevelop before (thus the existing scripts), so hopefully they should help you to update & fix them. Am Samstag, 20. Juni 2020, 06:09:15 CEST schrieb Chris: <snip> > There are other issues that occur > > If I comment the require out of kdevelop.py to skip qtwebengine > > Then compilation fails for multiple libraries due to the git command git > clone git://anongit.... > > It appears anongit now requires https: and is ignoring git requests. There > are a number of cmake files still referencing the git:// protocol so > compilation fails at each of these Yes, KDE has in the last weeks migrated to a new repo system, as part of which repo urls and protocols were changed. Some places & scripts still need to catch up, and seems you hit some. The Craft team should know best which ones they want to use in their scripts. Cheers Friedrich