[konsole] [Bug 510947] New: Transparent background blur color reproduction is wildly off
"Oded Arbel" <[email protected]> Thu, 23 Oct 2025 09:01:07 +0000
| Newsgroups | gmane.comp.kde.devel.konsole |
|---|---|
| Message-ID | <[email protected]/> |
https://bugs.kde.org/show_bug.cgi?id=3D510947
Bug ID: 510947
Summary: Transparent background blur color reproduction is
wildly off
Classification: Applications
Product: konsole
Version First 25.08.2
Reported In:
Platform: Other
OS: Linux
Status: REPORTED
Severity: normal
Priority: NOR
Component: general
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
Created attachment 186035
--> https://bugs.kde.org/attachment.cgi?id=3D186035&action=3Dedit
screenshot showing the effect with 30% transparency, compared to the actual
wallpaper that was used (image was scaled down)
SUMMARY
When using "transparent background" in the Konsole appearance, with "blur
background" enabled, the effect massively mutes almost all colors but over
saturates red and similar colors. See attachments.
I've noticed this effect after the update to 6.5 - so I think this is the
likely cause as this effect is really jarring, so much that I had to turn o=
ff
blur to continue working, that I think it is new to Plasma 6.5
STEPS TO REPRODUCE
1. In Konsole, click Settings -> Edit current profile -> Appearance -> Edit
2. Check "Blur background", and set "Background transparency to 100%"
3. Click Apply
OBSERVED RESULT
Any red in the background is brightened while any non-red is muted (the
background usually just the wallpaper, but this also affects whatever windo=
w is
behind Konsole).
EXPECTED RESULT
There shouldn't be massive change in colors just from blurring.
SOFTWARE/OS VERSIONS
Operating System: KDE neon User Edition
KDE Plasma Version: 6.5.0
KDE Frameworks Version: 6.19.0
Qt Version: 6.9.2
Kernel Version: 6.14.8-061408-generic (64-bit)
Graphics Platform: Wayland
Processors: 20 =C3=97 12th Gen Intel=C2=AE Core=E2=84=A2 i7-12700H
Memory: 32 GiB of RAM (31.0 GiB usable)
Graphics Processor: Intel=C2=AE Iris=C2=AE Xe Graphics
ADDITIONAL INFORMATION
A. See attached screenshots
B. I ran the color picker on the konsole rendering, with blur on and off, a=
nd
here are some numbers:
Redish area: unblurred HSV (RGB) =3D 6, 241, 236 (236, 38, 13) ; blurred HSV
(RGB) =3D 13, 215, 255 (255, 87, 40)
Light gray area: unblurred HSV (RGB) =3D 26, 25, 181 (181, 171, 163); blurr=
ed HSV
(RGB) =3D 20, 51, 175 (175, 152, 140)
We can see that there's a slight shift towards red, in general, but also th=
at
reds are brightened by quite a lot (~7%, but its clamped so it could be mor=
e)
while gray areas are actually darkened a bit (-3% in this example, which fr=
om
testing multiple gray light levels - appears representative).
This effect is very jarring.
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