Re: animation
Greg Copeland <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Please see the last email I sent to the list. It touches on stuff like this. Greg On Wed, 2002-07-17 at 10:59, Andreas Zehender wrote: > Hi! > > On Wednesday 17 July 2002 17:38, Tobias Wollgam wrote: > > > Once more my idea: Each script has an initialization part that is > > > called when the animation starts. It is up to the user to initialize > > > all data at the beginning of the animation he changes with scripting. > > > > Sorry, I don't get you. If every script has to backup the data it will > > modify during animation, every script must own a function reset_scene. > > And the scriptwriter (user) has to know every single attribute, the > > script has to backup. If he forgot one the scene is broken -> reload or > > undo may help. > > Why is the scene broken then? Well, an object is at the wrong position, or a > color has the wrong value, or an object is invisible, or... > Once you notice it you add it to the initialization code and voila, the > animation is correct. > > That's the way it is implemented in the media director (correct my if I am > wrong) > > Andreas > -- > -------------------------------------------------- > Andreas Zehender, Dipl. Ing. (BA) > Student, 10th semester computer science > http://www.azweb.de > [email protected] | [email protected] > -------------------------------------------------- > > > List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel
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