Re: animation

Greg Copeland <[email protected]>
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
> Description:
> At first you have to set some animation properties (frames per sec, end time, 
> ...). The number of frames is calculated from this settings. Then you can 

Well, you'd also need a start reference of some type too.  Please see
previous emails for more on this.

> 
> Then you can the specific animation type (things above in the brackets) and 
> set some properties. In the right side of the composer you can set the 
> duration of the animation of this object. The result of this is that we now 
> know the start and end frame (or time of course) of this part of animation. 

That's great for very simple animations.  You need more for more complex
animations.

> The most pov tools (and pov themselfs) are creating lots of images (the 
> frames) but we should create a real video(avi, mpeg, fli,...) not only a lot 
> of frames. We could use some comandline tools for that 'tga2mpg' or other 
> things.

A great use for plugins, IMO.  Not to mention, as long as python is
callable, you can always use Python as a catch-all poor mans plugin
gateway...assuming we really make kpov <-> python interface powerful.

Greg
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