Re: animation
Greg Copeland <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
> Description: > At first you have to set some animation properties (frames per sec, end time, > ...). The number of frames is calculated from this settings. Then you can Well, you'd also need a start reference of some type too. Please see previous emails for more on this. > > Then you can the specific animation type (things above in the brackets) and > set some properties. In the right side of the composer you can set the > duration of the animation of this object. The result of this is that we now > know the start and end frame (or time of course) of this part of animation. That's great for very simple animations. You need more for more complex animations. > The most pov tools (and pov themselfs) are creating lots of images (the > frames) but we should create a real video(avi, mpeg, fli,...) not only a lot > of frames. We could use some comandline tools for that 'tga2mpg' or other > things. A great use for plugins, IMO. Not to mention, as long as python is callable, you can always use Python as a catch-all poor mans plugin gateway...assuming we really make kpov <-> python interface powerful. Greg
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