Re: animation
Andreas Zehender <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi! On Saturday 20 July 2002 01:29, CARVALHO Luis Passos wrote: > Hmmm... I think the only thing that was ever in discussion was the data's > ownership (script or object). > I think it's more or less settled that it is the object's data. Object! Definitely! > > This is where having some form of cache interface comes into place. > > Seems to make sense to me to have kpov handle it and simply allow > > scripts to assert it's notion of data that needs to be cached. More > > than likely there will be a minimum set of attributes which > > are required > > to be cached (perhaps even different requirements per object > > type). At > > any rate, a script should have a fairly good idea of what > > data needs to > > be communicated for kpov to represent a static scene. After all, kpov > > still has to export the resulting scene to it can be > > rendered! Right?! > > Theoretically right. How large will this file be then? > For an animation lasting 60 seconds we need, considering 24 frames per > second 1440 points in time. > Several hundred objects in the scene, all with animations, would make the > scene file quite big. Yes, I also think this will be too much data. If there would be a flag like "script needs previous scene" we could at least reduce the cache data or the needed calculations to display the scene of a certain time. Andreas -- -------------------------------------------------- Andreas Zehender, Dipl. Ing. (BA) Student, 10th semester computer science http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel