Comments on Lighting tutorial
Olivier Saraja <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | LinuxGraphic.Org |
| Message-ID | <[email protected]> |
Hi Luis, > I guess i was missunderstood when i mentioned smaller pics. What I meant > was not reducing quality of the picture, although that might help in some > cases. What I meant was that there was a lot of wasted empty space on the > pictures. For instance more than 50% of plane-tree-expanded.png is just a > lot of white space that is just distracting. The same happens for instance > in > sphere-dialog.png and other dialogs. I'm the one who misunderstood what you were meaning... Andeas told me about the full anti-aliasing I use that blur the pics, too. He told me that he'll make the snapshots required. > Very good tutorial. It covered almost everything. Thanks! > I just have two comments: > some of the images are partially in french. I know, I have to redo them... The tutorial is still in "beta": that's why I wished comments ;o) > You don't explain media interaction and media attenuation. Was that > on purpose or you just forgot it? well, as I already said before, I'm still in learning stage with pov and kpovmodeler. For now, I still don't figure what is a media... I still have to read the documentation, even I did already, partially. If you have hints or short explanations, I'll be glad to read about them, of course ;o) -- Amicalement, Olivier Saraja <http://www.linuxgraphic.org> <http://www.blender-cafe.org> List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel