RE: Busy but happy
CARVALHO Luis Passos <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi Olivier, > > Question 1: I can't use image map (i.e., using a jpeg picture > as a texture) for > any of the primitives in my actual version of kpm (still 0.2, > as I can't access > CVS). Could someone write me a short guideline about > achieving this feat, even > minimally? At home, each time, Preview and Render ends in a > Povray exit error > code but I don't know if it's because I lack skill or because > there's a bug of > some sort. Should I send to someone a source example file and > a screenshot of > the error message? > Possible things: Image file type not accepted by povray. I'm not sure jpeg is accepted. Povray is unable to find the file you specified (paths). Could you please send me: The error message povray gives. The povray file generated. > Question 4: will we ever have a fillet, chamfer, rounding, > corner set of tools > to work the intersection of objects involved in CSG? It would > be soooo cool! > This could be very hard. Maybe a plugin could do it at some point. Just don't expect it for all types of objects. > You'll hear soon from me about the tutorial #03 about CSG :o) Can't wait. :) > > Cheers, > Olivier > Hope to hear from you soon, Luis List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel