Links and my wishlist
Olivier Saraja <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | LinuxGraphic.Org |
| Message-ID | <[email protected]> |
Hi all, > > links features on my private home page on role playing games and that I > > lack space. I'll give you shortly the new URL, and then the old ones > > should be changed on the kpm homepage. > > Sure. For the moment, only tutorial 01 should appear at the following URL: http://www.linuxgraphic.org/section3d/kpovmodeler/tutorial01/index.html A whole section dedicated to kpm will be set once I Have enough material for it, which is not yet the case. Once this specially dedicated section will be set, I suppose I'll change slightly the URLs again... My third tutorial is available at: http://www.linuxgraphic.org/section3d/kpovmodeler/tutorial01/index.html for ideas and comments. This URL should NOT be made public for the moment, as I still have plan about this tutorial. Let's say it's still in Beta version. > On my wishlist, too :-) cool to hear this :o) > I think I stumbled over a library that can calculate csg results (don't > have an url at hand). As long as csg results can't be calculated the > shading preview will be useless. And don't expect this feature today and > tomorrow morning. That's in the "long term" wishlist section (together with > animations) Too bad :o( but hey, I still have a cool tool in my hands! > Are there nurbs objects in povray? At least not in the 3.1 version. I'm not sure, I discovered Povray at the same time as kpm: I have no background in raytracers! > Well, in theory you can insert any number of smooth triangles into a csg > union to create a mesh object :-) > It's planned in the near future! Near future? Well, that's very very very cool: will there be tools to extrude, revolve et all. these triangles? This is not a feature linked to Povray, I guess, but to the modeler by itself that should be able to produce/generate the triangles compatible to povray with any proprietary inboard format kpm could have. > The problem with all your csg ideas is that they would be only > implementable for very simple objects. Imagine you want to round a truetype > text object. No, I don't think this will ever be implemented. Too bad. I suppose super ellipsoid an help a little in some circumstances... > moment I am busy with the framework improvements. No idea what will be > next. Hey, I have a lot of features wishlist, if you mind ;o) -- Amicalement, Olivier Saraja <http://www.linuxgraphic.org> <http://www.blender-cafe.org> List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel