Some ideas for KPM
Daniel Matthews <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | 3-e.net |
| Message-ID | <[email protected]> |
1. Variables, Def. and use in any box that takes a numerical value, plus math. e.g. 10.5 + myWidth / 3 2. Deactivated objects and activation sets - so let you render part of a scene 3. Object arrays - 3d, both rectangular and polar 4. Integration of fundamental macros like the lighting and sunlight pos. etc. 5. Instant World Tool, ground plane - sky - sun - clouds - sea/water etc. actually a set of these including a Photo Studio setup would be a handy menu. (more ideas to come, plus a demo scene I'm working on.) List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel