Re: AW: Want to contribute
Sylvain Joyeux <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
> No, nobody is working on an animation system. This would be a great > contribution to our program. I have read the thread about it in the mailing list archive. There are great ideas here !! I'll plan something and, since I'm new here, mail it on this list in order to discuss it. The property system will of course help a lot. > The problem is: We found no way to build a shared library from sources > in different directories. And I don't want to move the buildin POV-Ray > functionality to a plugin, as plugins can be deactivated. Since all items are separated objects, I don't really see the problem. The guy who will remove this plugin will have no objects at all, so what ? If you don't want it at all, maybe we can use the plugin framework but nevertheless link it directly into the kpovmodeler executable and add it manually into the plugin manager ? I find that this directory is a real pain. In the same idea, I'd like to make the available views act as plugins (in order to simplify the process when it comes to add new type of views, as it's likely it will be needed by the animation system). But it's the same problem here. The GUI as it is now is really great (it's real magic !!). I wanted to add IDEAL-tab like views to it because I'd like to have more space for 3D views in my workspace and I find my 17'' screen a bit small for that (and because I just love this mode in gideon :). In fact, I tried something, but I can't make the docking system fit in the layout I assign it to: in the ideal mainwindow, we need the centralwidget to be the child of another widget (not directly of the mainwindow). I can make it happen, but the dockwidget is not constrained by the layout I insert it into. And I can't find how to do that. Do you have any clue ? -- Sylvain Joyeux List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel