Re: Textures
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi Eric! > I just installed in POV-ray 3.5 and I am fiddling with Kpovmodeler. I think > it's great, but I'm having a small problem. I can apply pigments to objects, > but it doesn't seem like the program is aware of the installed textures. > When I add a texture to an object and click on the select button, the object > list window comes up, but nothing is in it. So I'm sure I've done something > wrong, but I'm not sure what. I added the path /usr/lib/povray-3.5 to the > library path and the command and documentation path seem to be fine. The object list window shows all texture declarations _inside_ the scene. KPovModeler doesn't parse the povray include files as they contain some objects and/or macros we don't support. Instead open one of the example scenes (should be located in $KDEDIR/share/apps/kpovmodeler/examples/includes/...) and copy the needed texture declarations into your scene. The example scenes should contain all standard povray 3.1 textures. The library path is only used by povray to find external resources like truetype fonts or images for height fields. In the next major release we will have an object and texture library. Greetings, Andreas List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel