Re: KPovModeler Tutorial
Andreas Zehender <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi! Over the mailing list again. Maybe Luis is reading this. Luis? Are you on holidays? On Friday, 11. July 2003 08:30, you wrote: > No problem. I have already started looking at the doxygen documentation. I > will need some time to "learn" the structure. BTW, are you using any IDE > for development? XEmacs :-) I tried every version of KDevelop, but never was satisfied by the editor. XEmacs has the best autoindentation. Maybe it is time to try the latest alpha or CVS version of KDevelop again. I am missing autocompletion in XEmacs. How much time do you want to spend for KPovModeler? Are you interested in implementing all missing objects? I'd like to finish the plugin framework with a POV-Ray 3.5 plugin for KDE 3.2. And we lack the time to do much development at the moment. Would be great to have a new team member. Already now a list of core classes to look at: Objects: PMObject: Base class for all objects PMMetaObject: Object description class, for RTTI, class hierarchy, properties etc. PMMemento: For undo/redo information when changing object attributes Graphical representation: PMViewStructure: Contains vertexes and lines for the wire frame PMControlPoint: Control point in the opengl views Edit Dialog: PMDialogEditBase: Base class for edit widgets in the object properties view PMInsertRuleSystem: A rule based system that describes the possible POV-Ray object hierarchies. See the file baseinsertrules.xml. Greetings, Andreas -- -------------------------------------------------- Andreas Zehender Master of Computer Science, Dipl. Ing. (BA) http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel