Re: KPovModeler Tutorial

Hugo Ferreira <[email protected]>
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
Hi,

> > Interesting. BTW it is "works". Way too old to be studdying 8-}.
>
> Can you write a few sentences about you?

Sure. I am a researcher at an intitute. Research is in the area of 
workflow/e-commerce. I may be starting my Phd, but don't know when. 
I did some work in 3D, but this was years ago. I enhanced a radiosity 
algorithm to include specular effects. It worked but still had some "kinks" 
in it. I picked up on KPovmodeler because I am modelling a house and used 
Cycas to do it. Unfortunatelly, as a (free) architectural package, it does 
not provide me with easy visualization. KPovmodeler does, but I cannot import 
some of the povray objects (polygons) exported by Cycas.

Uuuf!! That was long.

>
snip...
>
> I just couldn't figure it out how to build an object tree while parsing
> with bison. And I had the fear that bison is too inflexible. I don't think
> I can build a class hierarchy with different parsers with bison like
> KPovModeler has at the moment.

Some people seem to have done this. But Luis has pointed out additional 
problems. Oh well...

Regards,
Hugo

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