Re: KPovModeler Tutorial
Hugo Ferreira <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi, > > Interesting. BTW it is "works". Way too old to be studdying 8-}. > > Can you write a few sentences about you? Sure. I am a researcher at an intitute. Research is in the area of workflow/e-commerce. I may be starting my Phd, but don't know when. I did some work in 3D, but this was years ago. I enhanced a radiosity algorithm to include specular effects. It worked but still had some "kinks" in it. I picked up on KPovmodeler because I am modelling a house and used Cycas to do it. Unfortunatelly, as a (free) architectural package, it does not provide me with easy visualization. KPovmodeler does, but I cannot import some of the povray objects (polygons) exported by Cycas. Uuuf!! That was long. > snip... > > I just couldn't figure it out how to build an object tree while parsing > with bison. And I had the fear that bison is too inflexible. I don't think > I can build a class hierarchy with different parsers with bison like > KPovModeler has at the moment. Some people seem to have done this. But Luis has pointed out additional problems. Oh well... Regards, Hugo List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel