RE: Interactive modelling
"CARVALHO Luis Passos" <[email protected]> Fri, 14 Nov 2003 10:53:53 -0000
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
I too think that would be nice. Meanwhile, a simple workaround that I use it to create a camera and a camera view for it. Then I can move the camera around to see whatever detail I want. Regards, Luis Passos Carvalho > -----Original Message----- > From: [email protected] [mailto:[email protected]] > Sent: sexta-feira, 14 de Novembro de 2003 10:09 > To: [email protected] > Cc: [email protected] > Subject: Interactive modelling > > > Hi again, > > ok, you know I'm waiting for the openGl/Gouraud > shading/whatsoever shaded > visualization of faces in the 3d view to enhance my modeling > possibilities. I > know this is on the top of the todo list. > > A could feature to add to kpm is also the possibility to > rotate the view point > of any existing 3d view (but not the camera view, of course) > by a tabulated > value along one of the main axis. This is something done in > Blender (and some > other 3d packages I guess, but I don't know much in the realm > of commercial > packages), and it helps a lot to interprete correctly the > results of modelling > without having to render from many viewpoints before guessing > if the result is > fine enough. > > Rotated view and Gouraud-shaded faces: awe... > > Cheers, > OlivS > > > List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel