Re: Feature request
[email protected] Wed, 26 Nov 2003 10:12:20 +0100
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi all, >> Often I use the "raw povray" object for something that I >> know will take a certain amount of space. I'd be happy >> to type in a bounding-box and/or center/radius >> [snip] >> Do you think this would make sense? > > I'm not a kpm developer; just a lurker right now :) But I just wanted to > suggest that, perhaps, child objects could be added to approximate the actual > raw object.. like maybe squares, spheres, whatever. Personnally, I also set manualy a box or a sphere around the space containing the raw object. Unfortunately, I manage to set the good scales only by rendering the raw object along with a semi-transparent box (or sphere). Once the good scale is set, I turn the box fully transparent and import it in my current scene along with the raw object within an union object. I'm not a developer (and don't have any skill for it), but it seems difficult (IMHO) to ask kpm to automatically include a box of the proper dimensions as I suppose that the soft will have to systematically parse the raw object in order to detect the dimensions, which could take a lot of time for potentially complex raw objects like those issued from the povtree java macro or the makegrass macro... Anyway, I'd be happy to have such a feature anyway until the plugin's system is operational and show the object directly in the 3d views... :o) I suppose that macros like Gilles Tran's makegrass could be very easy to turn into a plugin? Cheers, OlivS List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel