Mesh Editing
Leon Pennington <[email protected]> Sat, 27 Mar 2004 23:27:21 +0000
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | none |
| Message-ID | <[email protected]> |
Hi, I've added mesh editing took a little longer than I though due to incorporating invalid triangle code. Triangle points with the same coordinates share control points. If there both smooth triangles and the normals also match, they will also share a control point. If an edit makes one of the triangles invalid, the whole change is reverted. I though this was what people would expect. Rather than having just that one triangle unchanged, and splitting its point off from others. -- Leon Pennington "Programming, it's an art form that fights back." List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel