Re: Using PovRay includes
Andreas Zehender <[email protected]> Thu, 8 Jul 2004 20:38:02 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
On Thursday, 08. July 2004 18:32, Jeroen Wijnhout wrote: > Yes, but the nice thing about KPovModeler is that you do not need to deal > with the .pov format directly. At first I was surprised that when I clicked > on "Select" in the Texture property sheet, I got an empty list. Only after > I manually created a texture the list showed something to choose from. I > expected that all the standard available textures are immediately available > to choose from. > > Would it be too difficult to implement the following: > Add a "import textures/materials/colors" feature. The user selects an inc > file and tells KPovModeler if it is a texture/material or color file. > KPovModeler then scans the file for #declare statements and picks the, > let's say, texture identifying names. All the texture names (not the .pov > code) are then added to the list of available textures and the .inc file is > included in the generated .pov file. That's what object and texture libraries are meant for ;-) -- -------------------------------------------------- Andreas Zehender Master of Computer Science, Dipl. Ing. (BA) http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel