Re: Writing an export plugin

Andreas Zehender <[email protected]> Tue, 31 Aug 2004 07:28:36 +0200
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
Hi!

Sounds quite interesting :)

To add files add them to makefile.am
There is a small tutorial on developer.kde.org, maybe developer.kde.org has 
more of them.
http://developer.kde.org/documentation/other/makefile_am_howto.html

To compile type
# ./configure --enable-debug
# make -k

If you compile your code as plugin, you have to install kpovmodeler each time 
you make changes. Otherwise cou can call ./kpovmodeler in the source 
directory to test.

So far.
If you have any questions, just ask here on the list.

Greetings, Andreas

On Monday, 30. August 2004 22:24, [email protected] wrote:
> Hi all,
>
> I'm interested in writng an export plugin for KPovModeler to allow it to
> export to the RenderMan RIB format. I have had a brief look through the
> code and can probably start to work out how to go about this.
>
> However my initial problem is one of general KDE development. In the
> KPovModeler directory I don't find a KDevelop project file. This is ok
> as I don't mind using a text editor, but how do I add files to be
> compilied? Also do I have to do a 'make install' to copy files to my
> KDE directory each time I want to test changes?
>
> Anyway, let me know if I should post this else where, for the record
> I've been playing with version 3.2.3 as 3.3.0 doesn't compile on my KDE
> 3.2 machine.
>
> Thanks,
>
> David.
>
> List archive and information:
> https://mail.kde.org/mailman/listinfo/kpovmodeler-devel

-- 
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 Andreas Zehender
 Master of Computer Science, Dipl. Ing. (BA)
 http://www.azweb.de
 [email protected] | [email protected]      
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List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel