Re: CSG Modelling
Andreas Zehender <[email protected]> Sun, 26 Sep 2004 08:34:59 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi Leon! Have you tried out 3dom? They seem to use brep csg. But use whatever works and is faster ;) On Sunday, 26. September 2004 01:54, Leon Pennington wrote: > Hi, > > Its been a bit quiet round here, so I though I'd let everyone know what > I've been up too, which is mainly trying to do CSG. > > I finally go a brep implementation of CSG working ( not in KPov, but a > simply little viewer program. ) and basically its rubbish for what we want. > Its very complex, slow, and memory intesive, which is exactly what you > don't want in a modeller for a preview. Its also 4000 lines long ( whithout > comments or blank lines ) most of which are loops. > > So after months of work, I've decided to take an axiom to heart and I'm > throwing it away, and looking at other ways of making it work. I'm very > determined... > > Current favourite is a bsp based approach. Which looks very promising. > > I now know why very few modellers do wireframe CSG, its a lot of hardwork. > > I've done some more work on the Libs as well, which to be honest broke it > all, I'll try to knock it all back into shape as soon as I can. -- -------------------------------------------------- Andreas Zehender Master of Computer Science, Dipl. Ing. (BA) http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel