Re: How does the calling to povray work?

"Miguel Angel Gómez Márquez" <[email protected]> Sat, 30 Sep 2006 20:49:45 +0200
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
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About the patch you mention, i don't do any directory changes,  those
temporal files are quite nice, what MPIPovray does is to read the file
locally (no sending files) and sends the proper mathematical functions to
calculate.

Does the patch nees extra software to work? (i am quite intrested) o just
kpovmodeler)


On 9/30/06, Miguel Angel G=F3mez M=E1rquez <[email protected]> wrote:
>
> The changes where minimal, as i couldn't put more than 2 commands in the
> "Povray Command", i modify that file the "pmpovrayrenderwidget.cpp" in
> other to run povray under the LAM host program. (the little problem is th=
at
> i smoked all kpovmod files before i received your email, and i really lik=
e
> the opengl "translation")
>
> something like
> *m_process << "mpirun";
> *m_process << "-np";
> *m_process << nodes;
> *m_process << s_povcomand;
>
> and well an input for the node number.
> (sorry for the inaccuracy, i am at school, hehe)
> I used the MPI Implementation of povray, and well LAM as the environment
> to run it.
> mpirun -np 4 /usr/bin/mpi-x-povray args (for example)
>
> -------------
>
> > I received a patch some days ago that enables distributed rendering in
> > KPovModeler, too. This patch simply adds custom povray commands to the
> > render mode and makes the directory configurable where KPovModeler puts
> > the .pov file.
> >
> > What changes did you make to the code?
> >
> > Regards,
> > Andreas
> >
>
>

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About the patch you mention, i don't do any directory changes,&nbsp; those =
temporal files are quite nice, what MPIPovray does is to read the file loca=
lly (no sending files) and sends the proper mathematical functions to calcu=
late.
<br><br>Does the patch nees extra software to work? (i am quite intrested) =
o just kpovmodeler)<br><br><br><div><span class=3D"gmail_quote">On 9/30/06,=
 <b class=3D"gmail_sendername">Miguel Angel G=F3mez M=E1rquez</b> &lt;<a hr=
ef=3D"mailto:[email protected]">
[email protected]</a>&gt; wrote:</span><blockquote class=3D"gmail_quote" s=
tyle=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8e=
x; padding-left: 1ex;">The changes where minimal, as i couldn't put more th=
an 2 commands in the &quot;Povray Command&quot;, i modify that file the &qu=
ot;
pmpovrayrenderwidget.cpp&quot; in other to run povray under the LAM host pr=
ogram. (the little problem is that i smoked all kpovmod files before i rece=
ived your email, and i really like the opengl &quot;translation&quot;)
<br><br>something like<br>*m_process &lt;&lt; &quot;mpirun&quot;;<br>*m_pro=
cess &lt;&lt; &quot;-np&quot;;<br>*m_process &lt;&lt; nodes;<br>*m_process =
&lt;&lt; s_povcomand;<br><br>and well an input for the node number.<br>

(sorry for the inaccuracy, i am at school, hehe)<br>I used the MPI Implemen=
tation of povray, and well LAM as the environment to run it.<br>mpirun -np =
4 /usr/bin/mpi-x-povray args (for example)<br><br>-------------<div><span c=
lass=3D"e" id=3D"q_10e000cc9b5b3a76_1">
<br><div>
<blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, =
204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I received a patc=
h some days ago that enables distributed rendering in<br>KPovModeler, too. =
This patch simply adds custom povray commands to the
<br>render mode and makes the directory configurable where KPovModeler puts=
<br>the .pov file.<br><br>What changes did you make to the code?<br><br>Reg=
ards,<br>Andreas<br></blockquote></div><br>

</span></div></blockquote></div><br>

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