Re: Frame System
Norman S <[email protected]> Sat, 1 Oct 2005 01:21:03 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Am Samstag, 30. September 2006 21:08 schrieb Miguel Angel G=F3mez M=E1rquez: > Why don't you add a frame system? > > Adding up a frames system untop what you've done, shouldn't be much of a > trouble. > And well you could add linear movements, so you could start producing > movies with > Kpovmodeler. > > I did my own frames system (almost a joke that worked) but i did it untop > macromedia flash (quite hard to explain by the time) > > Good Day > Miguel A. Gomez - "Engrane" I am this opinion too!!! The possibility of basic animations (or frames) will be increase the = functionality of this wonderful program. (Maybe mathematical functions for = all numerical objectvalues instead of old static-only- values) The second idea is an enhanced 3D- Freeview at designtime. Like the current = wireframe-view but camera-independet (control via mouse or hotkeys). Ciao Norman -- = M=F6chtest du wissen, was Pinguine mit Computern zu tun haben? Dann schau' doch mal bei der Linux-AG rein: http://people.freenet.de/NSchwi= rz = (only in german) For an Example look here too: www.wir-forschen.de List archive and information: https://mail.kde.org/mailman/listinfo/kpovmod= eler-devel