Re: Frame System
"Miguel Angel Gómez Márquez" <[email protected]> Thu, 5 Oct 2006 15:45:15 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
--===============1863379344== Content-Type: multipart/alternative; boundary="----=_Part_9218_33023285.1160055915448" ------=_Part_9218_33023285.1160055915448 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: quoted-printable Content-Disposition: inline The previus email ended up here ---- When the result satisfies you, you can render the scene without to recalculate the animation. ---- So, in my explanation. I feel like i am not making myself clear. :P oops :) --------------------------- Miguel A. G=F3mez ------=_Part_9218_33023285.1160055915448 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline The previus email ended up here<br>----<span class=3D"q"><br>When the resul= t satisfies you, you can render the scene without to recalculate the animat= ion. <br></span>----<br>So, in my explanation.<br>I feel like i am not making my= self clear.<br><br>:P oops<br><br>:)<br><br>---------------------------<br>= Miguel A. G=F3mez<br> ------=_Part_9218_33023285.1160055915448-- --===============1863379344== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel --===============1863379344==--