Re: Frame System

"Miguel Angel Gómez Márquez" <[email protected]> Thu, 5 Oct 2006 15:45:15 +0200
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
--===============1863379344==
Content-Type: multipart/alternative; 
	boundary="----=_Part_9218_33023285.1160055915448"

------=_Part_9218_33023285.1160055915448
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Content-Transfer-Encoding: quoted-printable
Content-Disposition: inline

The previus email ended up here
----
When the result satisfies you, you can render the scene without to
recalculate the animation.
----
So, in my explanation.
I feel like i am not making myself clear.

:P oops

:)

---------------------------
Miguel A. G=F3mez

------=_Part_9218_33023285.1160055915448
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Content-Disposition: inline

The previus email ended up here<br>----<span class=3D"q"><br>When the resul=
t satisfies you, you can render the scene without to recalculate the animat=
ion.
<br></span>----<br>So, in my explanation.<br>I feel like i am not making my=
self clear.<br><br>:P oops<br><br>:)<br><br>---------------------------<br>=
Miguel A. G=F3mez<br>

------=_Part_9218_33023285.1160055915448--

--===============1863379344==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline


List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel
--===============1863379344==--