Re: Frame System

"Miguel Angel Gómez Márquez" <[email protected]> Sat, 21 Oct 2006 04:02:31 +0200
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
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Yes

But not enought to build a formal report (university had all my time).

The basic conclusion i arrived at the last, while reviewing options.

I still belive that my pourposal is the easiest and fastest way to
have motion renders, but it is solid and unflexible.

Reviewing all what you said, i found that many other things
could be managed as objects with properties, and well
this could lead to many things maybe sound in some years.
And layers :) (having a layer propertie).

:)

Greetings.

------------------------------------------------
       Engrane3D GNU/Linux
------------------------------------------------

  Miguel =C1ngel G=F3mez M=E1rquez
        Ingenier=EDa en Sistemas

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Yes<br><br>But not enought to build a formal report (university had all my =
time).<br><br>The basic conclusion i arrived at the last, while reviewing o=
ptions.<br><br>I still belive that my pourposal is the easiest and fastest =
way to
<br>have motion renders, but it is solid and unflexible.<br><br>Reviewing a=
ll what you said, i found that many other things<br>could be managed as obj=
ects with properties, and well<br>this could lead to many things maybe soun=
d in some years.
<br>And layers :) (having a layer propertie).<br><br>:)<br><br>Greetings.<b=
r><br>------------------------------------------------<br>&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp; Engrane3D GNU/Linux<br>--------------------------------=
----------------<br><br>&nbsp;&nbsp;Miguel =C1ngel G=F3mez M=E1rquez
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ingenier=EDa en Sistema=
s<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>--------------------------------=
-------------------

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