Re: Frame System
"Miguel Angel Gómez Márquez" <[email protected]> Sat, 21 Oct 2006 04:02:31 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
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Yes
But not enought to build a formal report (university had all my time).
The basic conclusion i arrived at the last, while reviewing options.
I still belive that my pourposal is the easiest and fastest way to
have motion renders, but it is solid and unflexible.
Reviewing all what you said, i found that many other things
could be managed as objects with properties, and well
this could lead to many things maybe sound in some years.
And layers :) (having a layer propertie).
:)
Greetings.
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Engrane3D GNU/Linux
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Miguel =C1ngel G=F3mez M=E1rquez
Ingenier=EDa en Sistemas
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Yes<br><br>But not enought to build a formal report (university had all my =
time).<br><br>The basic conclusion i arrived at the last, while reviewing o=
ptions.<br><br>I still belive that my pourposal is the easiest and fastest =
way to
<br>have motion renders, but it is solid and unflexible.<br><br>Reviewing a=
ll what you said, i found that many other things<br>could be managed as obj=
ects with properties, and well<br>this could lead to many things maybe soun=
d in some years.
<br>And layers :) (having a layer propertie).<br><br>:)<br><br>Greetings.<b=
r><br>------------------------------------------------<br>  =
; Engrane3D GNU/Linux<br>--------------------------------=
----------------<br><br> Miguel =C1ngel G=F3mez M=E1rquez
<br> Ingenier=EDa en Sistema=
s<br> &nbs=
p; <br>--------------------------------=
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