Re: Questions about documentation for kpovmodeler
Haakon Meland Eriksen <[email protected]> Mon, 12 Mar 2007 11:45:26 +0100
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Fredag 09 mars 2007 18:10, skrev Bob Hinchman: > Could you please suggest where I might find additional documentation for > kpovmodeler? Hi Bob, I use Kpovmodeler regularly, take a look at http://far.no/ for a couple of illustrations. Since Kpovmodeler is just an easy way to use the POV-Ray Scene Description Language (SDL), you will learn a lot quicker reading and doing the tutorials that come with POV-Ray. You will quickly notice that the SDL supports creating definitions of larger objects, textures and so on, and Kpovmodeler lets you do the same, but this is not covered in the documentation. Definitions makes it easy to reuse these complex objects in your scene by just linking to them whenever you need them. When you open or import scenes that contains definitions, you will find icons in the object tree that you don't see on the toolbars. The definition icon in the tree changes to reflect the type of definition you have defined. Now, definitions are not visible objects. Let's say you have modelled a table using five cubes - just copy the green cube from the start scene five times for now and shape and move them apropriately. Place all of them in a union object, so you can move all five as one object. Create a definition, move the union into the definiton. You will notice that your table is not visible on camera anymore. This is as it should be - your table is now a definition of an object. Create two object link objects below your definition. Object links must be below their definitions, or you will get an error when trying to render you scene. Select one object link, and among it's parameters you get to link to your table definiton. Your table is on camera again. Do the same with the second object link. Try to use the translate (move) icon of each table object, and place them side by side, then render. Cheers, Haakon List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel