D14783: [scenes/opengl] Correctly draw shadows when corner tiles are missing
Vlad Zagorodniy <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
zzag added inline comments. INLINE COMMENTS > davidedmundson wrote in scene_opengl.cpp:2246 > There's an interesting hypothetical here. > > We're treating the null corners as rectangles at a single point, potentially if you had a large enough topleft shadow no topright corner you'll end up distributing it; and now our null image will get a valid rectangle. That's pretty good catch. I'll fix it. But, no, it [top-right corner rect] won't be valid, so it won't be rendered. REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D14783 To: zzag, #kwin Cc: abetts, davidedmundson, kwin, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, lesliezhai, ali-mohamed, hardening, jensreuterberg, sebas, apol, mart