D13575: [scenes/opengl] Pad decoration parts
Vlad Zagorodniy <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
zzag added a comment. Another way to fix this problem is to render an untransformed window into an off-screen texture, then map it on the screen. The problem with this method is that we probably would need to get rid of different window quad types (e.g. WindowQuadShadow, WindowQuadDecoration, etc), which might break some effects, like the Screenshot. This would probably also fix T4441 <https://phabricator.kde.org/T4441>. We could maybe introduce different flags to control what parts of windows(e.g. shadows, etc) are rendered. Difficult. REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D13575 To: zzag, #kwin, davidedmundson, fredrik, graesslin Cc: kwin, fvogt, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart