D13575: [scenes/opengl] Pad decoration parts

Vlad Zagorodniy <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
zzag added a comment.


  In D13575#366324 <https://phabricator.kde.org/D13575#366324>, @fredrik wrote:
  
  > I don't think we need to get rid of anything, but we would need to add a WindowQuadComposite type that would be a union of all the other quads.
  >  The texture coordinates in these quads would be coordinates in the offscreen texture.
  >  Effects that transform quads (wobbly windows, etc.) would need to be changed to split and transform only the composite quads.
  
  
  So, if I understand you correctly, we could have either WindowQuadShadow/WindowQuadContents/WindowQuadDecoration/WindowQuadSubSurface or WindowQuadComposite(which is the union of the previously mentioned quads), depending on what an effect would like to do, right?

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  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D13575

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