D13575: [scenes/opengl] Pad decoration parts
Vlad Zagorodniy <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
zzag added a comment. In D13575#366324 <https://phabricator.kde.org/D13575#366324>, @fredrik wrote: > I don't think we need to get rid of anything, but we would need to add a WindowQuadComposite type that would be a union of all the other quads. > The texture coordinates in these quads would be coordinates in the offscreen texture. > Effects that transform quads (wobbly windows, etc.) would need to be changed to split and transform only the composite quads. So, if I understand you correctly, we could have either WindowQuadShadow/WindowQuadContents/WindowQuadDecoration/WindowQuadSubSurface or WindowQuadComposite(which is the union of the previously mentioned quads), depending on what an effect would like to do, right? REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D13575 To: zzag, #kwin, davidedmundson, fredrik, graesslin Cc: kwin, fvogt, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart