D18376: Fix software cursors with drm backend

Erik Kurzinger <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
ekurzinger added a comment.


  Thanks for taking a look, David. Regarding your suggestion, do you think it would make more sense then to connect Platform::cursorChanged to the texture update function in scene_opengl.cpp instead of Cursor::cursorChanged? I'm not entirely clear on the distinction between those two signals, but the former does get emitted when the cursor changes while it seems the latter does not at the moment.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D18376

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