D18570: EGLStream DRM Backend Initial Implementation
David Edmundson <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
davidedmundson added a comment. > In this case it seems better to me to not write the EGLStreams support directly into the DRM Backend at all, but create a new EGLStream Backend on same level as DRM Backend. Th That sounds pointless. There's less of a difference between EGL streams and GBM than there is between GBM and QPainter. It would create a huge architectural problem given we create a platform before the scene so you'd at best have to duplicate the qpainter side. ------ In terms of this patch, I think it's pretty much good to go without any changes - and if there are any, I think that can be our responsibility rather than making the nvidia guy do it after they've done the brunt research work. REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D18570 To: ekurzinger, davidedmundson, graesslin, #kwin, romangg Cc: wchilders, ognarb, abrahams, schernikov, guilhermesi, fredrik, cfeck, rapiteanu, romangg, hein, nicolasfella, zzag, kwin, jraleigh, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, ngraham, alexeymin, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart