D18570: EGLStream DRM Backend Initial Implementation

David Edmundson <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
davidedmundson added a comment.


  > In this case it seems better to me to not write the EGLStreams support directly into the DRM Backend at all, but create a new EGLStream Backend on same level as DRM Backend. Th
  
  That sounds pointless. 
  There's less of a difference between EGL streams and GBM than there is between GBM and QPainter. 
  It would create a huge architectural problem given we create a platform before the scene so you'd at best have to duplicate the qpainter side.
  
  ------
  
  In terms of this patch, I think it's pretty much good to go without any changes - and if there are any, I think that can be our responsibility rather than making the nvidia guy do it after they've done the brunt research work.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D18570

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