D24206: KWin::GLTexture support external textures
David Edmundson <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
davidedmundson created this revision. davidedmundson added a reviewer: KWin. Herald added a project: KWin. Herald added a subscriber: kwin. davidedmundson requested review of this revision. REVISION SUMMARY Currently KWin::GLTexture is a nice wrapper for creating a GL texture and performing various operations including rendering. In a pending patch I want to render the FBO from a QQuickScene directly, where we have an underlying texture already, but it makes sense to re-use this class for the rendering. A similar need is in haagch's kwin VR patchset. This patch adds a constructor to GLTexture that takes an externally managed texture and provides the relevant useful KWin features. TEST PLAN Used in patch series REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D24206 AFFECTED FILES libkwineffects/kwingltexture.cpp libkwineffects/kwingltexture.h libkwineffects/kwingltexture_p.h To: davidedmundson, #kwin Cc: kwin, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, mart