D25611: [scene] Fix decoration texture bleeding
Vlad Zahorodnii <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
zzag added a comment. In D25611#569453 <https://phabricator.kde.org/D25611#569453>, @fredrik wrote: > The decoration parts should already be padded. The commit message in the commit that introduced the atlas (6ad4c775d7840e64a07e27d6719a3ea7c3ee5eb8 <https://phabricator.kde.org/R108:6ad4c775d7840e64a07e27d6719a3ea7c3ee5eb8>) even says so: > "The images are separated by a row of transparent texels to minimize artifacts from oversampling." Yes, it does and that's the problem since the transparent texels contribute to the final output value. Am I missing something? REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D25611 To: zzag, #kwin Cc: fredrik, kwin, fvogt, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart