D25611: [scene] Fix decoration texture bleeding

Vlad Zahorodnii <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
zzag added a comment.


  In D25611#569453 <https://phabricator.kde.org/D25611#569453>, @fredrik wrote:
  
  > The decoration parts should already be padded. The commit message in the commit that introduced the atlas (6ad4c775d7840e64a07e27d6719a3ea7c3ee5eb8 <https://phabricator.kde.org/R108:6ad4c775d7840e64a07e27d6719a3ea7c3ee5eb8>) even says so:
  >  "The images are separated by a row of transparent texels to minimize artifacts from oversampling."
  
  
  Yes, it does and that's the problem since the transparent texels contribute to the final output value. Am I missing something?

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D25611

To: zzag, #kwin
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