D25611: [scene] Fix decoration texture bleeding
Vlad Zahorodnii <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kwin |
|---|---|
| Message-ID | <[email protected]> |
zzag added inline comments. INLINE COMMENTS > zzag wrote in scene_opengl.cpp:2616 > It seems like I misunderstood your question. To be honest, I didn't do benchmarks. I saw a todo comment and decided to fix it. I will revert this change. Back to the question: I expect performance to be the same if the decoration theme fills borders with some solid color. If it layers multiple gradients, then I expect performance to go down due to cache misses. But the only way to find whether that's true is to do lots of benchmarks... REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D25611 To: zzag, #kwin Cc: fredrik, kwin, fvogt, LeGast00n, The-Feren-OS-Dev, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, iodelay, crozbo, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, romangg, jensreuterberg, abetts, sebas, apol, ahiemstra, mart