D25611: [scene] Fix decoration texture bleeding

David Edmundson <[email protected]>
Newsgroups gmane.comp.kde.devel.kwin
Message-ID <[email protected]>
davidedmundson added inline comments.

INLINE COMMENTS

> scene_opengl.cpp:2625
> +        painter.setRenderHint(QPainter::Antialiasing);
> +        painter.setViewport(QRect(viewport.topLeft(), viewport.size() * devicePixelRatio));
> +        painter.setWindow(QRect(geo.topLeft(), geo.size() * devicePixelRatio));

QRect point should also be *= devicePixelRatio?

> scene_opengl.cpp:2670
> +
> +    // Reserve some space for padding. We pad decoration parts to avoid texture bleeding.
> +    const int padding = 1;

We rotate the vertical bars so everything is horizontal, so in theory we could:

GL_CLAMP_S=GL_CLAMP_TO_EDGE

and only pad T.

Though maybe that's just making things more complicated...

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D25611

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